Team Fortress 2: Valve's secret guinea pig
For Valve Software, Team Fortess 2 isn't just a game -- it's become an important testbed that's allowed the company to experiment with new ideas and prepare for the future.
Video: Turning a good idea into a good game
Playdom designer Eric Todd looks back on the development of Gardens of Time, and outlines how his team had to overcome four major issues to turn a clever game idea into a successful game.
Here's what Steam Greenlight voters look for in a game
With the first Greenlighted games announced for Steam, we now have the opportunity to analyze the games and genres that appear to be capturing the attentions of Steam gamers, in the hope that you too can top the Greenlight popularity charts.
Zynga counters EA's copyright suit with a claim of its own
In addition to denying the charges that it violated copyright law when making The Ville, Zynga has filed a counterclaim against EA accusing the company of violating anti-trust laws.
Sizing up Wii U's price tag against history
Exactly how does the Wii U's newly-announced price tag stack up against launch prices of past consoles? Gamasutra analyst Matt Matthews goes all the way back to the Atari 2600 to find out.
Spurned by traditional publishing, Obsidian turns to Kickstarter
Obsidian Entertainment is looking for alternatives to the traditional publisher model that's treated it so unkindly, turning to fans to fund a game that returns the battered studio back to its roots.
iPhone 5: Game developers react
What do iOS developers think of the iPhone 5? How will the new smartphone affect the industry as a whole? Gamasutra spoke to studios both small and big to learn their thoughts about the next iPhone.
Nintendo counts on 'second-screening' to win the living room
In a breakout Q&A; session, Nintendo network business director Zach Fountain explains how the company hopes to beat Apple and Google in the living room through its crucial second-screen approach.
Anguish, pain, and game creation
"It's a very creative act to remove things... But figuring out which to remove -- I think you talk to anyone that makes games, and this is the common basis of anguish and pain."- Media Molecule's David Smith
Your game industry in your words, week of September 14
Gamasutra highlights choice quotes from industry figures from the past week, including SCEA's Adam Boyes, Ninja Theory's Motohide Eshiro, DICE's Karl Magnus Troedsson, and many others in this weekly roundup.
Microsoft forms new studio to support Windows 8 tablets
Microsoft Studios is opening a new division to shore up support for its upcoming Windows 8 tablets, and has appointed Rare Ltd. veteran Lee Schuneman to head the new London team.
Nintendo's Wii U reveal: What worked? What didn't?
Nintendo went for a big splash Thursday morning, revealing launch details for its Wii U. Gamasutra editor-at-large Chris Morris looks at the highlights and low-lights of the event in this op-ed.
Social game players continue ditching desktops for mobile
Mounting evidence points to mobile devices replacing social networks as the dominant platform for casual games -- a trend underlined by audiences for the top Facebook titles shrinking rapidly.
Opinion: When developers speak up, the industry matures
Recent comments from game developers, critiquing other people's work, show that the game industry is growing out of its paternalistic phase, says Gamasutra contributor Colin Campbell.
Gamasutra expert blogs: From Amnesia to rental cars
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including reflections on indie hit Amnesia from the game's designer, interface lessons from a rental car, and more.
Wii U joins the battle to be your living room's entertainment box
Wii U's Nintendo TVii feature will compete against the Xbox 360, PlayStation 3, Apple TV, and other boxes connected to consumers' television sets, in a battle over which device consumers interact with when watching TVs.
Arkenea Games
Arkenea Games creates mobile games for clients across the globe for the iOS and Android platforms. We create games from scratch, port games from other platforms and provide game design and art outsourcing services as well. We focus on Quality. Quality. Qu
Yale Music
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
Signus Labs
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
Media Elements
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment. Media Elements is one of the top 10 multimedia studios for service and solutions in the world.
Ozone Music and Sound
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
SomaTone Interactive Inc.
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
GarageGames, LLC.
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
Manchester Music
Highly original production music recorded by 1st call NY sessions players and European orchestras.
Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
Supergenius
SuperGenius is dedicated to the highest goal of the Universe: The attainment of Quality. Our product is Quality Art and Animation. Our service is Quality of Life. If these things matter to you, then there is the distinct possibility that we were meant for
Flame Node Studio
FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Real-Time Art, Animation and Technical Services all the way to Full Game Development on a work-for-hire ser
Quick And Dirty Game Art
In this tutorial, developer and author Robin de Jongh offers some helpful tips for creating placeholder art for your next game prototype.
Tuning Difficulty When Making Procedurally-Generated Levels
In this thesis paper, Savannah College of Art and Design student Heather Marie Decker-Davis explores how to create the right amount of challenge in procedurally-generated levels.
Excerpt: Classical Art And Video Game Character Design
In this excerpt from the book Drawing Basics and Video Game Art, author Chris Solarski presents some tips for blending classical art and good video game character design.