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Latest Jobs
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September 15, 2012
 
Sony Computer Entertainment America LLC
Director Publisher Relations
 
Sony Computer Entertainment America LLC
Director Developer Relations
 
Sony Computer Entertainment America - Santa Monica
Manager, Art Production
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Toys for Bob / Activision
Senior Programmer
 
Sony Computer Entertainment America LLC
Senior Corporate Counsel, Anti-Piracy and Brand...
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Latest Blogs
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September 15, 2012
 
The Cloning Conundrum [5]
 
A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation [16]
 
Amnesia - Two Years Later [7]
 
Tongva Chief: Game Design Diary #1 [1]
 
XNA-to-Unity: Part 1 - The Setup [8]
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Latest Press Releases
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September 15, 2012
 
3 Immortals,
Extraordinary Prowess in
Dragon&rsquo...;
 
PeopleFun Announces Word
Chums, First Mobile
Game...
 
Creator of Proun
announces Cello Fortress:
a...
 
Save Big on D&D; Games at
GOG.com
 
Eurogamer Expo announces
Ubisoft® developer...
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Event Calendar
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arrow Game Design Conference
San Francisco, United States
09.17.2012
 
arrow LOGIN Conference 2012
San Francisco, United States
09.26.2012
 
arrow ICEC 2012
Bremen, Germany
09.26.2012
 
arrow Project Bar-B-Q
Boerne, United States
10.07.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
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News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
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Jennifer Sulik
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5
Team Fortress 2: Valve's secret guinea pig Exclusive
image For Valve Software, Team Fortess 2 isn't just a game -- it's become an important testbed that's allowed the company to experiment with new ideas and prepare for the future.
 
5
Video: Turning a good idea into a good game Exclusive
image Playdom designer Eric Todd looks back on the development of Gardens of Time, and outlines how his team had to overcome four major issues to turn a clever game idea into a successful game.
 
7
Here's what Steam Greenlight voters look for in a game Exclusive
image With the first Greenlighted games announced for Steam, we now have the opportunity to analyze the games and genres that appear to be capturing the attentions of Steam gamers, in the hope that you too can top the Greenlight popularity charts.
 
4
Zynga counters EA's copyright suit with a claim of its own
image In addition to denying the charges that it violated copyright law when making The Ville, Zynga has filed a counterclaim against EA accusing the company of violating anti-trust laws.
 
43
Sizing up Wii U's price tag against history Exclusive
image Exactly how does the Wii U's newly-announced price tag stack up against launch prices of past consoles? Gamasutra analyst Matt Matthews goes all the way back to the Atari 2600 to find out.
 
14
Spurned by traditional publishing, Obsidian turns to Kickstarter
image Obsidian Entertainment is looking for alternatives to the traditional publisher model that's treated it so unkindly, turning to fans to fund a game that returns the battered studio back to its roots.
 
 
Get a job: Toys for Bob and others hiring now on the Gamasutra jobs board
image In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Toys for Bob, Kojima Productions Los Angeles, and others.
 
2
Planetary Annihilation is Kickstarter's latest 7-figure success story
image There's plenty of cause for celebration at the Washington-based Uber Entertainment today, as the studio's recent Kickstarter project has just become the third highest-funded game in Kickstarter's history.
 
14
iPhone 5: Game developers react Exclusive
image What do iOS developers think of the iPhone 5? How will the new smartphone affect the industry as a whole? Gamasutra spoke to studios both small and big to learn their thoughts about the next iPhone.
 
17
Nintendo counts on 'second-screening' to win the living room
image In a breakout Q&A; session, Nintendo network business director Zach Fountain explains how the company hopes to beat Apple and Google in the living room through its crucial second-screen approach.
 
 
Anguish, pain, and game creation Exclusive
image "It's a very creative act to remove things... But figuring out which to remove -- I think you talk to anyone that makes games, and this is the common basis of anguish and pain."- Media Molecule's David Smith
 
 
Your game industry in your words, week of September 14
image Gamasutra highlights choice quotes from industry figures from the past week, including SCEA's Adam Boyes, Ninja Theory's Motohide Eshiro, DICE's Karl Magnus Troedsson, and many others in this weekly roundup.
 
 
Microsoft forms new studio to support Windows 8 tablets
image Microsoft Studios is opening a new division to shore up support for its upcoming Windows 8 tablets, and has appointed Rare Ltd. veteran Lee Schuneman to head the new London team.
 
3
Mark of the Ninja highlights this week's Best of Indie Games
image Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including the release of Klei Entertainment's new stealth platformer Mark of the Ninja.
 
11
Nintendo's Wii U reveal: What worked? What didn't? Exclusive
image Nintendo went for a big splash Thursday morning, revealing launch details for its Wii U. Gamasutra editor-at-large Chris Morris looks at the highlights and low-lights of the event in this op-ed.
 
 
GDC Online debuts talks on Fallout DLC, pen and paper games, and more
image GDC Online's Game Narrative Summit continues to grow this week, as GDC organizers have revealed new talks on DLC in Fallout: New Vegas, how pen and paper games influence video games, and more.
 
1
Ngmoco's 'number one measure of success' is the time players spend Exclusive
image Ngmoco's head of game studios Clive Downie says that the most important metric is time spent with a game -- and that tricking players into spending money is "a short-term objective."
 
 
What to prioritize if you're implementing mobile multiplayer
image What's really important when putting together real-time multiplayer for Android and iOS titles that must work over 3G? Developer Ernest Woo explains what went into ErnCon's networking model.
 
86
Wii U launches November 18 in U.S. at $300, $350 price points
image Nintendo of America is kicking off its next generation of consoles on November 18 in the U.S. with the launch of the Wii U "Basic" and "Deluxe" variations.
 
3
Social game players continue ditching desktops for mobile
image Mounting evidence points to mobile devices replacing social networks as the dominant platform for casual games -- a trend underlined by audiences for the top Facebook titles shrinking rapidly.
 
21
Opinion: When developers speak up, the industry matures Exclusive
image Recent comments from game developers, critiquing other people's work, show that the game industry is growing out of its paternalistic phase, says Gamasutra contributor Colin Campbell.
 
 
Gamasutra expert blogs: From Amnesia to rental cars
image In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including reflections on indie hit Amnesia from the game's designer, interface lessons from a rental car, and more.
 
12
Wii U joins the battle to be your living room's entertainment box
image Wii U's Nintendo TVii feature will compete against the Xbox 360, PlayStation 3, Apple TV, and other boxes connected to consumers' television sets, in a battle over which device consumers interact with when watching TVs.
 
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1
New Ubisoft mo-cap studio promises 'more filmic, actor-driven games'
 
15
Wii U launching in Japan on December 8 with Basic and Premium models
image Ahead of the U.S. and European Nintendo Direct presentations later today, Nintendo president Satoru Iwata detailed the Japanese launch for the company's upcoming Wii U console.
 
[More News]
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How Tearaway came into focus, and what makes the studio tick. 1
 
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3
Guerrilla Multiplayer Development
image Getting real-time networked play over 3G working on Android and iOS.
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8
Kickstarter for the Average Indie
image The story of two Kickstarters for the same game: one failed and one successful.
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11
What Publishers Want: 10 Tips for Getting Your Game Funded
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6
How DICE Does It
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Expert Blogs     All Blogs    Post    RSS
 
1
The hardest part of making a video game...
by KEN AMARIT
...is writing a press release and sending out self-aggrandizing emails. For a one-man indie, it can...
 
5
The Cloning Conundrum
by Josh Bycer
Today's post looks at the issue of cloning with major examples from this year. In an attempt to...
 
1
Four Tricks to Improve Game Balance
by David Maletz
Having trouble finding the balance between frustratingly hard and boringly easy? This blog post...
 
2
Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time'
by Mark Filipowich
If games are to be taken seriously, they can't be making serious things "fun." However, infusing...
 
16
A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation
by Steve Fulton
I have three kids, aged 6,9, and 14. They have been brought up with video games on all platforms,...
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Featured Contractors   Add A Contractor
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Arkenea Games image
Arkenea Games creates mobile games for clients across the globe for the iOS and Android platforms. We create games from scratch, port games from other platforms and provide game design and art outsourcing services as well. We focus on Quality. Quality. Qu
 
Yale Music image
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
 
Signus Labs image
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
 
Media Elements image
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment. Media Elements is one of the top 10 multimedia studios for service and solutions in the world.
 
Ozone Music and Sound image
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
 
SomaTone Interactive Inc. image
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
 
GarageGames, LLC. image
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
 
Manchester Music image
Highly original production music recorded by 1st call NY sessions players and European orchestras. Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
 
Supergenius image
SuperGenius is dedicated to the highest goal of the Universe: The attainment of Quality. Our product is Quality Art and Animation. Our service is Quality of Life. If these things matter to you, then there is the distinct possibility that we were meant for
 
Flame Node Studio image
FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Real-Time Art, Animation and Technical Services all the way to Full Game Development on a work-for-hire ser
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Quick And Dirty Game Art
image In this tutorial, developer and author Robin de Jongh offers some helpful tips for creating placeholder art for your next game prototype.
 
Tuning Difficulty When Making Procedurally-Generated Levels
image In this thesis paper, Savannah College of Art and Design student Heather Marie Decker-Davis explores how to create the right amount of challenge in procedurally-generated levels.
 
Excerpt: Classical Art And Video Game Character Design
image In this excerpt from the book Drawing Basics and Video Game Art, author Chris Solarski presents some tips for blending classical art and good video game character design.
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