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Casio's Exilim EX-H50 superzooms its way to Photokina, we go hands-on (video)

Looking for a superzoom camera without the bulk of a DSLR? Casio's Exilim EX-H50 is a pretty slick proposition. The camera's got a reasonably slim profile that's a bit more like an oversized point-and-shoot, slight bulk that's presently largely because of the extended soft grip and big three-inch TFT display on the rear -- and then, of course, there's that 25 mm wide-angle lens with 24x optical zoom that certainly adds a good deal to the camera's footprint when extended. The flash adds a bit too, but that'll lay dormant until you pop it out via the devoted switch just to the left of the bump, on top of the camera.

The zoom is quite smooth -- it certainly did the trick snapping photos of strangers socializing in the halls of the Cologne Convention Center. That three-inch screen is big, if not particularly bright, but does the trick for the camera's fairly simple menu system, which also includes a number of filters like Fisheye, Sepia (move over Instagram) and Monochrome -- the processing on each occurs after the photos are snapped. Inside, you've got a 16.1-megapixel sensor.

The superzoom will run €250 when it hits Europe next month.

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Casio joins the self-portrait LCD ranks with the €350 Exilim EX-ZR1000, we go hands-on (video)

Casio joins the selfportrait LCD ranks with the &euro350 Exilim EXZR1000, we go handson video

Watch out, Samsung MV900F, there's a new self-portrait cam in town. Many camera manufacturers may not consider high-end models from Casio to be a threat to their own market share, but the company's new Exilim EX-ZR1000 has more that a few tricks up its €350 barrel. First and foremost is the 180-degree swiveling LCD, which, like Samsung's MultiView flavor, flips all the way forward to simplify composition for self-portraits, but it also offers some nifty gesture controls, letting you wave briefly to trigger a two-second countdown, for example. The camera also includes features that should appease more-advanced users, such as a dedicated mode dial, a versatile lens ring control, a top ISO sensitivity of 25,600 and a 6 frames-per-second burst mode. There's also a 16.1-megapixel CMOS sensor and Casio's Exilim Engine HS 3 on board to handle processing.

We caught up with the snappy shooter at Photokina, and were pleasantly surprised with its looks and performance. Its body construction may not make it feel like a premium shooter, despite the decidedly high-end price tag, but performance was speedy and the 3-inch LCD looked quite nice, even when viewed at an angle. As we mentioned, that display flips up and faces forward, but it can also tilt at various other angles, enabling below-the-waist or overhead shooting, too. The mode and lens dials had a reasonable amount of resistance, and the camera focused quickly and accurately. We can't speak to image quality, unfortunately, but shots we captured appeared to be sharp and properly exposed based on what we were able to gather from the display. Overall, the Exilim EX-ZR1000 seems to be a pretty capable shooter, and we're eager to see how it performs after it makes a formal debut this November. Catch our hands-on gallery below, followed by a video walkthrough after the break.

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Sony's PlayStation Vita gets a blue and red-hued makeover, we take a closer look (eyes-on)

Sony's PlayStation Vita gets a blue and redhued makeover, we take a closer look eyeson

After the new PS3s had their moment in the spotlight at Sony's pre-TGS press event, the company also announced color variants for the PS Vita. We weren't able to fondle the pair just yet, the key difference is quite obvious: "cosmic red" and "sapphire blue" exteriors. Both of the new models share the same glossy coating as the original model, so they're sure to attract your fingerprints. These two round out the paint schemes at four when you include the "crystal white" version that's already been unveiled. While we snag a spot in line for a hands-on at the Sony booth, take a peek at the gallery that follows for a quick look at the duo.

Sony PlayStation 3 (2012) up close and personal (eyes-on)

Sony PlayStation 3 2012 up close and personal eyeson

Just after their pre-TGS announcement, we were able to snag a closer look at Sony's new slimmed-down PlayStation 3 consoles. While we weren't able to put our grubby mitts on the pair, we did get a peek at some of the exterior differences. Aside from the obvious color variations (at least in the white model that's definitely headed for Japan), the first change that immediately jumps out is the absence of the visible disc slot on the console's front. We surmise that discs now load via a sliding tray mechanism of some sort -- a feature that we'll definitely take a closer look at when we grab a full hands-on on the show floor. There's also a grooved design up top, which makes a departure from the smooth casing from the previous models. From the display we took a gander at, an attachable base is included to secure the unit when used vertically. Want a closer look for yourself? Dive in to the gallery below to do just that.

We're live from Tokyo Game Show 2012 in Tokyo, Japan!

We're live from Tokyo Game Show 2012 in Tokyo, Japan!

This week Japan's capital city welcomes gamers from around the globe for some show and tell with the country's finest at TGS. As for us, we're particularly anxious to see what Sony may have in store. Will we see another PS3 redesign? Perhaps some buzz about it's next-gen console? Will we see some energized color options for the PS Vita? We're eager to find out. Worried you're too far away to be in the loop with the happenings here? Fret not! We've got you covered on all of the proceedings at Makuhari Messe, so keep your peepers locked here for all of the latest news over the next few days.

Sean Buckley contributed to this report.

iPhone 5 review

iPhone 5 review

Thinner. Lighter. Faster. Simpler. The moment the iPhone 5 was unveiled we knew that it was checking off all the right boxes, folding in all the improvements and refinements people have been demanding over the past year -- yet plenty of folks still went to their respective social networks to type out their bitter disappointment. iPhone upgrade ennui seemed to be sweeping the nation, a sentiment that appeared to quickly dissipate when it came time for people to vote with their wallets.

The iPhone 5 is here -- or will be soon, anyway -- and it's every bit the device that people were asking for when the iPhone 4S came out. Its new design has less mass yet leaves room for a larger display and LTE wireless, all while increasing battery life. In nearly every respect, this is an upgrade over the 4S that came before, though it arrives almost a year later than many had hoped. Is it too late to keep pace with the rapidly iterating Android offerings, or is it so good it was worth waiting for? The answer lies below.

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Apple EarPods review: A $29 revolution in earbuds or another set for the recycling bin?

DNP Apple EarPods review A $29 revolution in earbuds or another set for the recycling bin

Whether you think they're infamous or merely a signature piece of Apple design, there's no doubt most of us have been exposed the company's iconic white earbuds. Along with the latest batch of iPods and the iPhone 5, Apple announced the replacement for those dreaded earphones, a pair of 'buds called the EarPods. Given that these are bundled with new iDevices (also sold as a standalone for $29), it's hard not to think that the folks at Cupertino are drinking some sort of spiked Kool-Aid, claiming these rival headphones that cost hundreds more. While reviewing the likes of the iPhone 5, we also gave the EarPods a listen to find out whether or not they're just an over-engineered set of 'buds. You'll find our detailed verdict after the break.

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iOS 6 review

iOS 6 review

Starting tomorrow, iOS users will be prompted to update their devices to the newest iteration of Apple's mobile operating system. As difficult as it is to believe, we're already onto the sixth version of the OS, which continues to be updated with new features on a yearly basis. After pushing out so many upgrades critical to plugging a few major feature holes, the vast majority of its 200 advertised enhancements are strictly granular, as Apple continues to polish its popular OS.

That doesn't mean, though, that this build is coming to the masses without any jarring UI changes: Apple has declared independence from Google by adopting its own Maps, added a few nice features to Mail and iCloud, thrown Facebook integration into the mix and introduced the Passbook for paperless tickets. The question is, how does it stack up against previous refreshes? Read on to find out.

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Valve's first hardware beta starting by next year, wearable computing still far off

Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.

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Vizio All-in-One review (24-inch): a TV maker tries its hand at desktops

Vizio AllinOne review 24inch a TV maker tries its hand at desktops

We see lots of computers announced every year: many of them are forgettable, and we don't even have the manpower here at Engadget to review them all. You might wonder, then, why we've been a little fixated on Vizio's. Well, for starters, up until a few months ago the company didn't even make PCs, and now it's selling five. Secondly, they actually look pretty good, especially for an outfit that's best known for its value-priced TVs.

We've already had a chance to take its 14-inch Thin + Light laptop for a spin, and came to the conclusion that although it had a flaky trackpad and poor battery life, it represented a good start for a company that hadn't previously made a computer. Now we're taking a look at one of the company's all-in-one desktops -- the 24-inch version, to be exact. At $800 and up, it, too, is attractively priced, with an eye-catching metal design, external subwoofer and a crapware-free Windows install. But is it as good as it looks? Let's find out.

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Gingerbread
64.6%
ICS
7.1%

Breakdown of Android versions amongst users

According to the Android developer hub, Android 4.0 now accounts for 7.1 percent of all Android smartphone and tablet installations, which is a sharp and welcome increase over the 2.9 percent figure that we reported just two months ago.

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