Metascore

Generally favorable reviews - based on 80 Critics What's this?

User Score

Generally favorable reviews- based on 467 Ratings

  • Summary: The tragedies that took Max Payne's loved ones years ago are wounds that won't heal. No longer a police, nearly washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco to finally escape his troubled past. But as events spin out of his control, Max finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out. Expand
Score distribution:
  1. Positive: 73 out of 80
  2. Negative: 1 out of 80
  1. May 14, 2012
    100
    It maintains the mechanics that made the prior games great while modernizing them to excellent effect. Between the arcade mode and multiplayer, there's enough substantive content to keep you hooked for some time.
  2. Jun 11, 2012
    70
    Rockstar's continued insistence on favouring animation over character control makes for an unnecessarily sluggish core game, but it is one that eventually settles into its own set piece groove, and ultimately gets swept up and propelled forward by the momentum of its story and impressive portrayal of its setting.
  3. May 28, 2012
    40
    The shootporn is satisfying enough, if you're into that sort of thing. I know I am. Which is why I have so little patience for how often the awful story and grim prattle get in the way.

See all 80 Critic Reviews

Score distribution:
  1. Negative: 32 out of 179
  1. 9
    The overall gameplay is great with good shooting and bullet time. The normal difficultly brings up a satisfying challenge and some of the parts are hard to get by. The damage system is just right, where aiming at the head does provide a huge difference in damage. There is also a lot of extra content, like New York Minute. I would give this game a 10 but aiming on the left side I have had some experience with shooting through walls. Expand
  2. An OK game. Unlike Payne I and II there is not a lot of sneak up and listen to the mobsters then bust through the door and nail them all in bullet time. For some reason the AI always knows where you are regardless of how sneaky you are as if they are alerted to your presence immediately upon entering an area. Payne is constantly talking about something which actually got annoying because if your in a room for more than 5 seconds he is already telling you where you need to go. The enemies did not increase in difficulty much throughout the game either. Payne fought for women he loved, out of revenge in I and II. In II he has no emotional connection to the people he is trying to save other than they pay his bar tab. I love Max Payne and could not give a negative review but it was a pretty poorly made game overall. Expand
  3. I played Max Payne 3 on hard - here is my response to that. Max Payne 3 like the character is a washed-up, painkiller addicted, whiskey-soaked piece of trash that bears no similarity to the previous two games. Gone is Max Payne's sly wit and slow brooding style of narration which is replaced by a long-winded chatterbox who never stops **** about how awful his situation is - even though Max could quit whenever he wanted and go home. At times during the game Max speaks to himself with more than one voice at once, causing a cluster **** of gibberish that is unrecognizable and quite annoying, especially when it spills over into a cut-scene. The cut-scenes in the game are a huge letdown, removing the comic book style (the coolest type of cut-scenes to date in video gaming in my opinion) and rubber stamping the game with Rockstar's patented Grand Theft Auto/Red Dead Redemption/L.A. Noire formula which is worsened by frequent buzzing/color dysphoria in the picture and the absence of player controlled subtitles. Another annoyance is scripted cut-scenes in the game where the game takes control away from the player to show what Max wants to look at. This is increasingly annoying as the game continues, most prominently when Max needs to cover his cop friend with a sniper rifle. The reason why it is so annoying at this point is there IS no reason for them to take control away from the player - the game is not automatically sniping for us, so why does it take control? When situations like this occur in the game it just causes anger, confusion, or annoyance. Enemies who used to be a dime-a-dozen thugs who go down after a single head-shot or shotgun blast are now zombie-like enemies who take two shotgun blasts to the chest and fall down ... only to rise again to shoot Max in the back for a quick kill. No matter how stealthy you are in Max Payne 3 your enemies will always know exactly where you are even if using a silenced weapon they will find you unless it is a scripted sequence in the game. The A.I. in Max Payne is really good at shooting through the invisible walls that sometimes block your bullets which increases their advantage over you with their zombie-like vitality. The A.I. is also surprisingly well designed, and many times as Max Payne I found myself surrounded on all sides and the Rockstar programmers deserve to be congratulated on that at least. An unfortunate part of the programming is the hit-box detection, which I will illustrated through an example: In a helicopter sequence where Max covers a woman - he has a laser-guided high powered rifle that takes out enemies in one shot, super easy right? Wrong. Three people witnessed my shooting and no one could believe it as the person I was covering got executed over and over again despite my gunfire going directly through the enemies chasing her, guided by the laser sight on the gun. I wasn't even going for head-shots mind you, direct shots to the chest without any flare or style. It just didn't hit. Some of the controls in the game are stupidly assigned like either of the two buttons dedicated to bullet time. Having a thumbstick used for something that important in the game is just unforgivable in design, and perhaps owning the first two on computer skews my perspective - but having one key for both slowing time and diving (if pressed while going in a direction) seemed a lot more intuitive than the controls of the game which often saw me diving over railings or into the water causing death which put me back to the last **** cut-scene that I saw 30 bad guys ago. Suffice it to say that Max Payne 3 is one tough whiny **** that just doesn't hit what it aims at. Expand

See all 179 User Reviews