The Making Of: Dropzone
Archer Maclean on the creation of gaming's all-time greats.
Queasy Games' sonic experiment threatens, at times, to become a genuine musical instrument in its own right.
Brandon Beck confident the likes of League Of Legends will feature on the biggest sporting stage in the next few decades.
How 343 Industries is reclaiming the legendary series for its own.
Extra features, fully interactive, video content, and beautiful design - now on Newsstand.
Our September issue, featuring Beyond: Two Souls, is out now.
Archer Maclean on the creation of gaming's all-time greats.
The third title in Bethesda's open-plan RPG series is definitely freeform, but far from free.
Nathan Brown on why Brandon Beck's prediction that games like League Of Legends will become Olympic sports is wide of the mark.
Taisei Yoshida on Gree’s player-first philosophy and linking mobile to console.
Ben Maxwell on the enduring appeal of Avalanche's remarkable sandbox.
Alex Hutchinson accuses western critics of "subtle racism" by pulling punches in reviews of Japanese games.
7Chris Donlan finds that movement trumps objectives in ArcaneKids’ stunning cel-shaded debut.
1The former Sega CEO reflects on 23 years in the game industry and looks forward to his new role as a Nesta business mentor.
More old than new, Nintendo's sequel remixes old stomping grounds with a sprinkle of new gimmicks.
Brandon Beck confident the likes of League Of Legends will feature on the biggest sporting stage in the next few decades.
12How 343 Industries is reclaiming the legendary series for its own.
1Publisher approached by two private equity firms, though it's "still early days," New York Post claims.
Basketball goes through the grinder as the Solipskier team offers nothing but net.
UK MD John Clark on Aliens: Colonial Marines, Total War and Sega's new approach to boxed and digital product.
Company removes branded tomahawk from sale and pulls blog posts touting deals with weapons manufacturers.
3Poor execution obscures the heart of Minority's strikingly personal debut.
7Activision seemed desperate to avoid awkward questions about COD's Vita debut at Gamescom yesterday, says Jason Killingsworth.
Giant Sparrow's creative director on how using a minimalist aesthetic can benefit small teams.
David Brevik says Blizzard did "some stuff I thought was great" but that emphasis on grinding "loses a lot of what the game is about".
3The Japanese mobile giant's Kyoko Matsushita on building a worldwide studio base and targeting a billion users.