Metal Gear Solid: Ground Zeroes revealed
"Kept you waiting, huh?" says Snake in first realtime demo of Kojima Productions' new game.
2"Kept you waiting, huh?" says Snake in first realtime demo of Kojima Productions' new game.
2PopCap's casual smash wooed the hardcore market, too, and all thanks to a Pachinko addiction - from E183 in 2007.
1How fate cut short Obsidian’s attempt to rewrite the western RPG from within.
Steven Poole ruminates on why Hideo Kojima’s inventive masterpiece still seems fresh a decade on.
Ubisoft on how a simple prototype became a major feature in its most ambitious game to date.
1Shaun Inman follows The Last Rocket with a slight but sweet iOS endless runner.
Over 500 games listed already, but not all entries are from genuine developers.
1Superhero management game Middle Manager Of Justice out soon on the App Store; first trailer within.
Bethesda admits technical issues behind ongoing Dawnguard delay: "This is not a problem we're positive we can solve."
7The man behind the music in Shadow Of The Beast II, Wipeout and Lemmings on the highs and lows of his time at Psygnosis.
We speak to the unnerving game's creator to find out why he loves scaring people.
See E245's cover star in motion, plus interviews with the technical director and associate producer, in our exclusive video.
1Mike Bithell's platformer wraps a compelling soap opera around its enjoyable puzzles.
Ubisoft on why iteration isn't enough for its biggest-ever videogame, and being the last of the triple-A "dinosaurs".
How Ubisoft Montreal is tackling one of the most ambitious projects of its generation.
Ground Zeroes, starring Big Boss, shown at Tokyo event running on Kojima's Fox Engine.
2Genres collide to intriguing effect in Barrel Of Donkeys’ sweet-natured leaderboard chaser.
We speak to The Creative Assembly about why it's bringing an updated version of the iOS strategy game to PC.
Producer admits frequent clashes of heads between two fiercely independent studios, but insists: "It helps us make something better."
Lucky Frame on the benefits of making 'baffling' games and tackling App Store discoverability.