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    GDC SMARTPHONE
The Smartphone & Tablet Games Summit at GDC Europe 2012 brings together top game developers from around the world to share ideas, introduce best practices and discuss the future of gaming on established and emerging smartphone and tablet platforms, including iPhone/iPad, Android, BlackBerry, Windows 7 and more. The Smartphone & Tablet Games Summit takes place Tuesday, August 14.

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HIGHLIGHTED SESSIONS

Diamond Dash
Postmortem: Bringing Diamond Dash to iOS
Christopher Parschat (Wooga)
In this session, Wooga's lead product manager, Christopher Parschat will share his experience adapting the +16 million MAU arcade game Diamond Dash from Facebook to iOS. A fully-synced user experience from day one and triple-optimization for Facebook, iPhone and iPad, have turned this arcade hit into a stellar example for cross-platform gameplay and Facebook integration. Christopher will take the audience on a detailed journey of first-hand insights, ranging from the pre-launch phase of the ambitious project, to the most important post-launch improvements to Wooga's first iOS title.
Galaxy on Fire 2
Galaxy on Fire 2 - from AAA Premium on iOS to Freemium on Android
Michael Schade (Fishlabs Entertainment GmbH)
Michael Schade, CEO and Co-Founder, will talk about the sometimes painful process of implementing in-game credits via IAP into Fishlabs' flagship title including pricing strategy, carefully re-balancing the game, tweaking number and value of credit packs as well as interesting user behavior at different price points.
Cross-Platform Mobile Game Development
Cross-Platform Mobile Game Development: What, Why, and How Much?
Darya Trushkina (Game Insight)
Your choice of mobile platform is practically part of your identity. Some of us are Apple people, and others are Android people. But how is it possible to reach both audiences? What's involved in taking a cross-platform approach to bringing mobile games to multiple mobile platforms? Darya Trushkina, VP of Business Development of Game Insight--creator of smash-hit cross-platform mobile game titles such as Mystery Manor and Paradise Island--goes in-depth with case studies and explains what works, and more importantly, what doesn't.
Derrick The Deathfin
Audio: The Final Frontier of Mobile Games
Ben Long (Mobile Buffet)
Mobile games is by far, the fastest growing sector of the industry. No longer can developers rely on sight alone. If a game is to compete in the growing marketplace, it needs great audio. While visuals are limited to a flat screen, music and sound are boundless and fill the space surrounding the player. With proper attention, sound can be used to improve user engagement and increase micro transactions. Join Ben Long as he shares creative and technical tips for improving the sonic side of mobile games. The session starts with a brief history of sound in games and moves into current and future trends.

SMARTPHONE & TABLET GAMES SUMMIT ADVISORY COMMITTEE

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Ansu Lönnberg
Secret Exit
Ansu is the taskmistress at Secret Exit. Considering carrots unnecessary, she wields dual sticks - one for motivation, the other for punishment. This management style has inspired the Secret Exit staff to produce such magnificent projects as Zen Bound 2 and the continuing rapid update cycle of Stair Dismount.

Like most of the crew at Secret Exit, Ansu's previous decade of mobile experience comes from Fathammer, the legendary mobile 3D middleware and games company.
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Michael Schade
Fishlabs
Michael Schade, CEO & Co-Founder of FISHLABS, makers of the highly successful game series Galaxy on Fire, has been deeply involved with computer graphics, 3D animation, and software development for more than 18 years. With seven years in 3D mobile gaming and an award-winning portfolio of high-end 3D games distributed globally through mobile operators, Apple’s App Store and pre-loaded on Nokia and Sony Ericsson handsets, Michael has a profound knowledge of the mobile business. Michael is a well known evangelist for high-end gaming on mobile phones and a seasoned speaker with several lectures at mobile and gaming events all around the globe. Since three years, advergaming became a major business for FISHLABS and clients like Volkswagen and Barclaycard are relying on Michael’s knowledge and his team’s expertise how to engage millions of consumers worldwide through ad games on smartphones and tablets.
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Semyon Voinov
ZeptoLab
Semyon Voinov is a co-founder and creative director of ZeptoLab and one of the creators of "Cut the Rope" - an award-winning and hugely popular multi-platform game.

Semyon is a digital artist and a game designer with all-round experience in developing mobile, casual PC and social games. During the last 10 years he participated in more than 35 projects, taking a lead role in most of them.

Semyon spent 3 years living in Finland and working in Digital Chocolate Inc. as a lead artist. Prior to that, he worked in Moscow office of Reaxion Corp. also as a lead artist, creating graphics for the traditional mobile games.

Semyon was born in Moscow, Russia. In 2004, he graduated from Moscow Automotive University with the master degree in Automotive Design. During the student years, he worked on the games for the PalmOS platform together with his brother Efim in their own small company MuddyGlass.

Making games has been Semyon's passion from the very childhood, when he got his first computer - ZX Spectrum.

Semyon is a fluent English speaker. He currently resides in Moscow, Russia.

GOLD SPONSORS

Spearheading the mobile industry since 2004, Fishlabs Entertainment has made a name as one of the world’s leading developers of high-end 3D games for smartphones and tablets. Their flagship title Galaxy on Fire 2 has taken the App Store by storm in 2010 and successfully conquered numerous other platforms ever since.

Fishlabs Entertainment logo

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