GDC

CONFERENCE

GDC Europe will feature sessions based on a comprehensive selection of game development topics taught by industry experts. In addition to summits and tutorials, the conference content at GDC Europe will be divided into five main tracks:

GDC EUROPE TRACKS

Business & Management Track logo
Business, Marketing & Management Track
The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.
More Learn More
Game Design Track logo
Game Design Track
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology.
More Learn More
Production Track logo
Production Track
In recent years, game industry production challenges have been split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
More Learn More
Programming Track logo
Programming Track
As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.
More Learn More
Visual Arts Track logo
Visual Arts Track
The Visual Arts Track strives to educate artists and technical artists about methods for producing game art and animations; from stellar concept art techniques to post production best practices. Our focus for GDC Europe 2012 is how to produce exceptional art while reducing costs.
More Learn More
 

CONFERENCE HOURS

SESSION HOURS
Monday
Sessions:
  9:30-10:30

Break:
   10:30-11:00

Sessions:
   11:00-12:00

Break:
   12:00-13:00

Sessions:
   13:00-14:00

Break:
   14:00-14:30

Sessions:
   14:30-15:30

Break:
   15:30-16:00

Sessions:
   16:00-17:00

Break:
   17:00-17:30

Sessions:
   17:30-18:00
SESSION HOURS
Tuesday
Sessions:
  9:30-10:30

Break:
   10:30-11:00

Sessions:
   11:00-12:00

Break:
   12:00-13:00

Sessions:
   13:00-14:00

Break:
   14:00-14:30

Sessions:
   14:30-15:30

Break:
   15:30-16:00

Sessions:
   16:00-17:00

Break:
   17:00-17:30

Sessions:
   17:30-18:00
SESSION HOURS
Wednesday
Sessions:
  9:30-10:30

Break:
   10:30-10:50

Sessions:
   10:50-11:50

Break:
   11:50-12:50

Sessions:
   12:50-13:50

Break:
   13:50-14:10

Sessions:
   14:10-15:10

Break:
   15:10-15:30

Sessions:
   15:30-16:30
 
SUMMIT HOURS
TBA
SUMMIT HOURS
TBA

Follow Us

facebook  Facebook          twitter  Twitter
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | IndieGames

Other UBM TechWeb Networks
Business Technologies | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.