Forza Horizon - Xbox 360's grandest racer shows its playful side

But will traditionalists object?

As pitches go, it was pretty ballsy. When Playground Games convinced Turn 10 impresario Dan Greenawalt to hand over the keys to the Forza license for an open-world spin-off, it was E3 2010. At that point you could count the number of Playground Games employees on the fingers of one hand and still have enough left over to flip the bird at a Gran Turismo fan.

"Credit to them that they didn't just laugh us out of the room," design director Ralph Fulton recalls. "Dan's got a real vision for the franchise. They saw past the fact that we were a handful of guys, and saw what we could achieve. And we've made good on our promises."

Having played it at Playground's now fully-staffed HQ, we're inclined to agree. Forza Horizon proves that the series' trademark sheen can be applied to wide open spaces as well as circuit racing. The game is a combination of the main series' established elements, and hard-won new technology designed to ensure every inch of an expansive map drips with Forza quality. "We took the [Forza Motorsport] tech, or at least large parts of it - there are bits you'd be mad to throw away," Fulton details.

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"If you've got Forza physics, you don't need to write your own. That gave us a huge leg up in terms of starting development. But our game demands lots of things that other Forza games don't have to do. They can have a stunning view of the alps and that's fine because you never have to drive there - in our game you have a stunning view and we need to know that you can drive there and look at it all the way."

Assault a mount

Providing those amazing vistas is a sort of greatest hits of the state of Colorado. Playground wanted a realistic location in which to seat the Horizon festival that serves as the game's central hub - somewhere with diverse terrain and a place that boasts some of the best driving roads in the world. With a share of the Rocky Mountain range, vast grassy plains, shifting desert dunes, mesas and evergreen river canyons, the state has more than enough natural beauty to fill a game world.

There's variety in the asphalt you'll be pounding as well, with sweeping mountain passes for drift-fans, arrow-straight interstate for tickling top speeds, and just about everything in between. In deference to Fulton and studio director Gavin Raeburn's experience on the DiRT series, Horizon also marks the first time that Forza is venturing off-road - not just for brief corner-cutting shortcuts, but also specific racing events set on dusty country trails.

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Slide behind the steering wheel of the game's hero car, the 2013 SRT Dodge Viper, and the masterful blend of Forza's physics and a handling model that's a whisker more accessible than the previous games becomes apparent. Vipers are renowned for their outrageous, occasionally lethal oversteer, but in Horizon it can be coaxed with a deft throttle finger into glorious, controlled slides, leaving you to concentrate on slicing past the opposition.

Getting sideways is all but encouraged by the game's PGR-esque rewards for style and the car feels extremely compliant compared to the more rigid model that Need For Speed games have traditionally favoured. The result, albeit solely based on a car that's supposedly a bit of a handful, is a driving model that's pleasing without ever being patronising.

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Comments

6 comments so far...

  1. Really intrigued about this and wasn't sure what to make of it when i first heard about it.Have Forza 3 and 4 and think this will make a change to just tracks all the time.Just hope they don't sacrifice the realism for arcadey handling etc. of the cars.

  2. The first time I heard about Horizon I was more than a little bemused. However as more details have been revealed, this is certainly a game I am more than a little interested in. I have every Forza game and would consider myself a fan. The one thing that does disappoint me though is the lack of tracks and variety of them. Also the environments too - you never race at night and the weather is very predictable :wink:

    It seems that Horizon will be addressing these concerns! Tracks - despite being different in layout and look, are also very similar in terms of driving experience. Driving on dry race tracks is pretty much the same wherever you are! Horizon is offering a variety of different surfaces and and also the opportunity to race at night (I believe) I wonder if they add different weather conditions too? If Forza 4 had different weather and/or night racing it would have added a lot more to its limited range of tracks. Horizon goes further by adding different surfaces too. I love Rally games so wonder if this will be better than those with its off road racing?

    Time will tell (as Bob Marley sang) but not too long to wait...

  3. Really intrigued about this and wasn't sure what to make of it when i first heard about it.Have Forza 3 and 4 and think this will make a change to just tracks all the time.Just hope they don't sacrifice the realism for arcadey handling etc. of the cars.

    From what I have heard they are keeping everything about the cars, Handling, Physics etc from games like Forza 4 but applying them to different surfaces. I understand that you can actually take a Ferrari off road and it will have the same handling and physics but applied to the different surfaces so would have a different result than if you were on a track for example...

  4. ive put hundreds of hours into every forza game not a day 1 buy for me

  5. I still haven't bothered to buy Forza 4, but since this is a real change I might consider it. Not a day one though.

  6. well i have had forza 4 for a while now, and i have played it for 5 minutes.

    Getting a little bored of racing games i think.

    The most fun i had with racing was need for speed hot pursuit!