The Amazing Spider-Man Review

Taking Manhattan by storm once again

Spider-Man's greatest nemesis isn't Scorpion, Rhino or Lizard. It's expectation. Beenox's last two Spidey games were by no means bad, but since they didn't stack up to idealised memories of Treyarch's Spider-Man 2, or meet the impossibly high bar set by Rocksteady's Batman: Arkham series, they're looked upon unfavourably. The studio's third effort has an even bigger obstacle to overcome. Few movie tie-ins prove to be worth their salt, that goes double for those based on superheroes.

So it's a pleasant surprise to discover that the developer has delivered a game that, if not amazing, goes a bit further than merely adequate. By absolutely nailing web-slinging and liberally cribbing from Batman's last two acclaimed games it has put together a game all but the most pedantic web-heads will love.

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Isn't that a giant spider? Way to betray your own kind, Mr -Man.
The most enjoyable part of the game is swinging, a mostly thoughtless process executed by holding RT to latch onto a conveniently omnipresent surface above. Picking when to let go and spin a new line adds some depth by affecting speed, angle and height, but it's not a skill that needs to be mastered.

Despite the lack of nuance, swinging around the open-world remains exhilarating throughout the 12 or so hours of the campaign. This is thanks to a camera that sticks close to our hero as he confidently leaps, flips and pirouettes around the skies. Let the friendly neighbourhood vigilante freefall and the camera will jostle, the world will blur and the sound of rushing wind will become louder and harsher as he cuts through the air. There's a real satisfying sense of momentum that'll have you grinning along with Spidey's gleeful hollers.

On the rare occasion where there's nothing to swing from, Web Rushing comes into play. Holding RB slows the game to a crawl, allowing Spidey to pick a point in the immediate environment. Let go and he'll hightail it there with a flamboyance only he's capable of; skittering across cars, gliding along walls, swinging around poles and pinballing up buildings along the way.

Spider Sting

The game offers up plenty of side-missions such as beating up thugs, snapping pictures and recapturing escaped asylum patients, but these present no challenge or worthy reward and in fact dilute a surprisingly well written and tightly scripted campaign.

Main missions take place in confined rooms, and like Batman require you to dispense with thugs before moving on to another room and repeating. Similarities to the Dark Knight's games continue with the chain building and counter-heavy combat. Executing Spidey's luchador-inspired moves might not require as much finesse but they're way more stunning to behold.

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Somebody pedestrian's about to come down with a nasty case of Crotch In Face.
Unfortunately Spidey is a bit too powerful and can quickly tear through groups of enemies without much resistance. Stronger enemies that manage to stand their ground can easily be knocked out by lobbing objects from the environment at them. As a result the game is far too easy, even on the hardest difficulty setting.

The game has plenty of other small issues, chief of which is that Manhattan at a ground level is not very pleasant. NPCs have clumsy AI routines, cars are driven by ghosts and even the visual fidelity takes a hit. But since the game is predicated on swinging, which it does very well, these small missteps don't stop The Amazing Spider-Man from hitting its stride. This is definitely the wall-crawler's best game in years.

The OXM verdict

  • Exciting swinging
  • Well told story
  • Web Rush is a smart addition
  • Too easy
  • Inconsequential, boring side-missions
The score

Finally, a game that does Spider-Man justice

7 10
Format
Xbox 360
Developer
Unknown
Publisher
Activision
Genre
Action, Adventure

Comments

6 comments so far...

  1. I'm stupidly eager to get my hands on this, but holding off until it's a little cheaper. Glad it's getting positive reviews, I haven't played a Spider-Man game since 3; the previous Beenox ones do nothing for me.

  2. I'm stupidly eager to get my hands on this, but holding off until it's a little cheaper. Glad it's getting positive reviews

    +1

    I have a nervous twitch with the ol' amazon site at the mo courtesy of this. Promised myself after DD that i wasn't buying anything until transformers but this is seriously appealing as an 'in-betweener' for my RPG backlog!

    I suspect watching the film will only add to this irrational consumer lust despite my suspicions the film may be cack (not going into the film further here, there's a time and a place for that! :wink: )

  3. An open world spiderman game wins my vote even if it isnt perfect

  4. Why do all these movie based / comic character games (with the exception of batman games, which are awesome) are average at best.

  5. Why do all these movie based / comic character games (with the exception of batman games, which are awesome) are average at best.

    Because it takes over two years to make a decent game, but a film can be knocked out in under 9 months. Even a special effects blockbuster like Spider-Man was only slightly above a year. It means that unless the games company somehow manages to start production of the tie in a year before anyone knows the film will exist to tie in with they just don't have enough time.

    The big exception tends to be the Pixar games. It takes even longer to make an animation than it does to make a game, so we end up with surprisingly good games like Toy Story 3 (seriously, it's like a Red Dead Redemption for kids!)

  6. Yeah, well it's alright I guess. Not Amazing, Spectacular or even Astonishing.

    This should be better. Movie tie-in or not, this is the third Spidey game in a row for Beenox. Actually considering this, the game is terrible. Not Shattered Dimensions terrible, but pretty bad next to Arkham Asylum. Yes Asylum, the older of the two excellent Batman games. Actually whilst i'm on here, people give Beenox love for SD. Why? Also nobody seems to mention Web of Shadows, free roaming, great cameos, not the worst camera either. Yet Activision killed that Dev, yet Beenox has been allowed to birth three of these travesties on the earth.

    Maybe I just imagined that one, stumbling around Birmingham with tights on my head talking to tramps. "Spare me some change mate?" "Why sure MoonKnight, I'll help you fight the darkness which is devouring the city! Maybe I can get some shots for the Bugle, Thwip!"