Opinion: Why Miyamoto is wrong about Angry Birds
A few similarities aside, Rovio's physics puzzler isn't a very Nintendo-like game at all, says Chris Schilling.
10A few similarities aside, Rovio's physics puzzler isn't a very Nintendo-like game at all, says Chris Schilling.
10Randy Smith considers the difference between prescribing a backstory, and letting your characters write it for you.
Hogrocket's Ben Ward on how Tiny Invaders being featured in Apple's iPhone 4S keynote prompted a move to go free.
Are all clones really equal? Graham McAllister examines the differences in player experience between Yeti Town and Triple Town.
3Randy Smith considers the delicate balance between realism and abstraction in game design.
PopCap's Giordano Bruno Contestabile on how today's huge audience of gamers is shaping the future of videogames.
Pete Collier on what it took to finish the game: community support to dealing with Apple.
Ben Ward on how alien invasion of the president's immune system laid the plans for the release of his micro-studio's first game.
Tiger Style's Randy Smith and Theron Jacobs discuss Superbrothers' and Capybara's charismatic adventure.
1There has never been a better time to be a mobile game developer, and it's down to Apple's controlling nature, says Giordano Bruno Contestabile.
1Everywhere, on everything and connected with everyone: PopCap's Giordano Bruno Contestabile looks at the future of gaming.
The iOS skyscraper builder shows old-school RPGs new free-to-play tricks, says Jason Killingsworth.
Virtual D-pads, tilting and swiping - let’s make games with fewer control options, says usability expert Graham McAllister.
12For all their perceived usefulness, Steven Poole suggests, smartphone operating systems are just another game to be played.
Nicholas Lovell looks at the ten issues that will change the game industry in 2011.