Falling out of love with Modern Warfare
Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
2Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
2Jason Killingsworth in defence of Dark Souls and gameplay as its own reward.
29Brian Howe offers a behind-the-curtain glimpse at Microsoft’s bid to bring hardcore gamers and Kinect together.
Wii U has the potential to shake up the social gaming experience, says Graham McAllister.
6People buy experiences, not technology, says Thom Dinsdale, something from which 3DS and Kinect's marketing could still learn a lot.
2Randy Smith considers the design principles which make Capcom's open-world zombie brawler so engaging.
1Game graphics have passed the point by which no one cares how good they look, says Clint Hocking.
5By concentrating on the experience and not just on the tech specs, Nintendo has created a console that's genuinely unique, says usability expert Graham McAllister.
In his final blog of the series, Zoë Mode's Brynley Gibson explains how the studio gave Chime a makeover.
Zoe Mode game director Brynley Gibson recounts the challenges of adding multiplayer to Chime.
The second in a series of columns by the game director of excellent music-based puzzle game Chime about the development of Chime Super Deluxe for PSN, looking at the challenges of updating a game for a new platform.
N'Gai Croal addresses the difficulties of discovering new content on the current crop of consoles.
It's also Chris Dahlen's best game of the year. It's Demon's Souls.