Opinion: The power of delight
Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
1Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
1In the first of a new series, Hogrocket's Ben Ward tells the story of how he and two friends built a studio out of Bizarre Creations' ruins.
1Game graphics have passed the point by which no one cares how good they look, says Clint Hocking.
5Should games take more notice of players' whims? It would make them more meaningful, says Thief co-designer Randy Smith.
1Code style, renderers and asset importing: a member of Frozenbyte's crowdsource community explains what it takes to get an ambitious game project going.
In his final blog of the series, Zoë Mode's Brynley Gibson explains how the studio gave Chime a makeover.