Falling out of love with Modern Warfare
Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
1Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
1Games should preserve their subversive, constructively childish tendencies, says Jason Killingsworth.
7Sega's reported cancellation of the Platinum Games sequel has Nathan Brown fearing for the future of an entire genre.
5With sales at an all-time low in Japan, Steven Poole considers the prospects of Sony's loveable handheld.
11If reviews assess a game's quality, asks usability expert Graham McAllister, why do scores vary so greatly?
3A few similarities aside, Rovio's physics puzzler isn't a very Nintendo-like game at all, says Chris Schilling.
10Clint Hocking goes in search of ammunition in the modern-day shooter.
1By pandering to the global market, Tadhg Kelly warns, British developers are forgetting their roots.
4Journey proves that a developer’s skill at helping players defy gravity affects emotional response in powerful ways, says Jason Killingsworth.
2Giordano Contestabile charts the way we've moved from playing videogames alone to playing together.
For the good of the medium, asks Leigh Alexander, why can’t game writers and game designers just get along?
4There are more sources of investment than ever before, but devs need more than great games to secure funding, says Jas Purewal.
Videogame enemies can’t be too alien, says Steven Poole, because deep down we all love killing humans too much.
1Usability expert Graham McAllister finds his new handheld is more tied to the home than its portable form might suggest.
5What if, Brian Howe wonders, Tetris had a tie-in novelisation?
1Clint Hocking mulls over what videogame makers can learn from chess and poker.
1Leigh Alexander questions the assumption that games' highest calling is the telling of stories.
8There's no need to feel guilty about all those unfinished games sat on the shelf, says Tadhg Kelly.
2Gamification will not solve the world’s problems, but games themselves could help the process along.
2Jason Killingsworth in defence of Dark Souls and gameplay as its own reward.
29