Frank Lantz on NYU's game design degree
The Drop7 designer tells us why NYU Game Center's new MFA programme will redefine our understanding of videogames.
The Drop7 designer tells us why NYU Game Center's new MFA programme will redefine our understanding of videogames.
The second of our daily reports from GDC 12 in San Francisco.
The value of replayability, great board games, an AI that just wants to play, and much more.
Area/Code's creative director on why Doom shouldn't be shown in museums and why videogames' days are numbered.
Leading game makers and artists discuss the co-evolution of games and art at The Art History of Games symposium.