The Edge Create Challenge 2012: The judges
We reveal the panel that will be choosing a competition winner.
We reveal the panel that will be choosing a competition winner.
Says he'd like to make a game "based on, or starting from" SNES classic, and that F-Zero could return on Wii U.
17Nintendo legend says Rovio's game is his favourite of the past year, and admits smartphone games "inspire us to try even harder."
4Neil Davidge and Matt Dunkley on why they're moving on from Bungie's iconic themes and chants.
12Expanding charity the Wellcome Trust's reach or designing games based on Magic: The Gathering.
Thatgamecompany's creative director walks us through the making of the developer's latest game.
1The Drop7 designer tells us why NYU Game Center's new MFA programme will redefine our understanding of videogames.
Capcom on the challenge of making a series famous for its 40-button controller work with Kinect.
How did Harmonix and its plastic guitar wow a global crowd when other rhythm-action games had only ever been cult hits?
1Namco’s colourful tidying game is an obsessive-compulsive cleaner’s dream, but its smart design gives to the world far more than it removes.
The cheeriest war game in history offers no sense of shock, yet continues to inspire awe with its deftly tuned strategy elements.
1It took IO four attempts, but when the Hitman series' strengths finally hit critical mass, the difference was profound.
If you’re looking for a place to start with this week’s MolyJam games, why not let a feathered friend provide some guidance?
Journey dev describes Heavy Rain creator as a "major ally… we both care about the emotional experience."
By pandering to the global market, Tadhg Kelly warns, British developers are forgetting their roots.
4How Abu Dhabi aims to be the game industry’s next big development hub.
Journey proves that a developer’s skill at helping players defy gravity affects emotional response in powerful ways, says Jason Killingsworth.
2Our pick of some of the more interesting games from the 48-hour game jam based on @petermolydeux tweets.
3As an art director for core x group, or fighting cheaters at DICE.
"Most of the problems we have to solve are creative ones, not technical ones," says Deus Ex and Epic Mickey creator.
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