Edinburgh Interactive 2012: Are sponsored locations the future of freemium?
Cloudmade's vice president details his solution to increasing free-to-play revenue while improving the user experience.
Cloudmade's vice president details his solution to increasing free-to-play revenue while improving the user experience.
The Blast Furnace’s newly appointed chief creative officer on mobile’s ‘tidal wave of change’.
How the developer-turned-publisher is making the most of the videogame market's squeezed middle.
How the developer-turned-publisher is making the most of the videogame market's squeezed middle.
Adults should stand up for art that pushes the boundaries of ‘taste and decency’, insists Steven Poole.
2Tapjoy, BitMonster, Imangi and Flurry tell Neil Long what Apple needs to do next.
1Velocity dev FuturLab and 1000 Tiny Claws studio Mediatonic on creating games for Sony’s oft-ignored platform.
A missive arrives from the future, warning us of what development will look like when mobs of gamers get their way.
2Expert advice on making sure you create an impression on your way to a job in the game industry.
Build Crytek's next generation line-up, begin your career at Criterion or design vehicles for Carmageddon: Reincarnation.
Publisher ends two-year run of losses, but cancels pre-production of Hollywood director's horror trilogy.
Taking on Zynga has done much to restore goodwill, but EA must see the copyright case through to the end, says Nathan Brown.
4The co-founder of Digital Capital talks innovation in the era of free-to-play and discovering Battlefield 1942.
How the team that built Dirt and Grid left Codemasters and won one of racing’s prize series.
1UPDATE: Carmack confirms support, but not backing; Gabe Newell, Cliff Bleszinski throw support behind newly named device.
5Upwardly mobile: Neil Long speaks to Flurry about naivety and ‘questioning the madness’ in the mobile market.
"This is awesome, why isn't this Castlevania?" MercurySteam's game was simply called Lords Of Shadow until Kojima intervened.
Feature-limited F2P option to run alongside monthly subscription model from autumn; is this the death of the subs model?
2UK general manager says acquistion is good for the industry, but that OnLive sale to Microsoft would "defeat the purpose" of cloud gaming.
Lee Hall on how SEED, Hull's in-house software development company, aims to give graduates valuable industry experience.