Hitman Sniper Challenge: IO's killer app
IO Interactive’s downloadable aside widens the scope of pre-order bonuses.
1IO Interactive’s downloadable aside widens the scope of pre-order bonuses.
1The western version of Level 5 and Studio Ghibli's RPG appears to be much more than a quick Google translation.
4Part two of our interview with the Triple Town dev, including why indies are fundamental to social networks and why consoles are scary.
Minesweeper receives a very honourable reworking in today's free game showcase.
1Spry Fox CEO David Edery on the pernicious effects of cloning on indies and the launch of Triple Town on smartphones.
The cloud gaming advocate talks Smart TVs and the demise of consoles.
4Talking quick-fix play and long-term addiction with that rarest of breeds: a comedian who’s won a GamesMaster Golden Joystick.
1Three of the development team take us through the trial bike game's powerful new level editor.
As more devices become capable of displaying 3D graphics, how are engine makers facing up to the challenge?
Ricky Haggett and Richard Hogg talk Vita, working with Sony, and abusing players.
From cellophane to opening cutscene, it's as if Kingdoms Of Amalur: Reckoning doesn't seem to care about you playing it.
9Chris Donlan picks over a dungeon-crawl that channels some unlikely influences.
Leading developers on what Double Fine Adventure means for the game industry's future.
Robin Hunicke, Jakub Dvorsky, Dino Patti and Brian Provinciano discuss the nature of indie games.
1We play PopCap's new dopamine-fuelled one-minute score challenge.
London's indie devs gather for Bit Of Alright, a chaotic celebration of the local scene.
Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.
The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.
1Why US copyright law can give you a chance to take cloners to court.
We examine Zynga CEO Mark Pincus' claims that Tiny Tower just builds on the foundations of its forebears.
We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2Three years and hundreds of thousands of apps later, which are the games that deserve your attention?
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