Uncharted 3: Drake's Deception

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PlayStation 3
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Release Date: November 1, 2011

Glitches

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Although Uncharted 3 is an almost perfect game and even earning multiple perfect scores, it still has its share of glitches. Here are some listed below.

Dancing enemy glitch


Although not a game breaking glitch, the glitch made the player restart the chapter.


Moon-walking horse glitch

There is a glitch in Chapter 19 that blocks the cutscene from prompting shortly after you meet up with Salim and his horsemen. The game "freezes" just before Salim comes to rescue you and the horses get stuck, preventing the cutscene to begin. You can move around the settlement and even go out of the map. However, once the horses get stuck, you will not advance to the next scene. The only way to fix this is to restart and load the game, now the game will start from the cutscene.


Drake seeing a ghost

In Chapter 12 when you drop from the anchor and head towards the ship ahead, Drake will say "I see you buddy, just don't turn around". There is usually an enemy standing by the blue box. However, for some reason, the guy isn't here when you play on Crushing Mode.

Scared cutter glitch ***false***

(This is not actually a glitch, but the result of a well-hidden enemy. Should you run into this problem, check the second story of the building ahead and to the left of your starting position. Cutter is smarter than you think!)

If you take out all of the enemies at the beginning of the Courtyard fight at the end of Chapter 8, Cutter will stay behind cover forever, even when there are no enemies left. Without Cutter, you will not be allowed to progress through the chapter, and you will have to restart from a previous checkpoint.

Hard Push

In Chapter 16, once you reach the large fight area (just before running for the plane) climb to the top of the container stack before killing the men on top. If you stand even with the containers left side sort of facing the entrance, one of the men on top can push you off to the edge of the level, almost over the fences before hitting an invisible wall and falling to the ground.  It doesn't affect anything.



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