A Fallout 4 to-do list: drivable cars, new Vaults, more exploitation

Matt goes mad for microcosms

Now that we've got most of Skyrim nailed, it's time to start looking at the next open-world RPG on the horizon. Fallout 4 hasn't been announced, but it remains as inevitable as the next Call of Duty game. We've poured more hours than we'd like to admit into the Fallout series, which theoretically puts us in a good position to start loudly shouting about what we want to see next. On that note, here's our wishlist for Fallout 4.

GET OBSIDIAN INVOLVED

Following on from the cash-bonus debacle that recently soured memories of Fallout: New Vegas, this dream isn't looking likely at all. Obsidian would be mental to take the same deal again, and it doesn't seem like Bethesda are a company willing to be all that charitable. It's a great shame too, because Obsidian's work on Fallout has been substantially better. New Vegas was plagued by bugs and glitches, but that's mainly the fault of the wonky Fallout 3 engine. Combine that with a much faster turn-around time, and it's fair to say that New Vegas was a stunning achievement.

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It wasn't until the release of Old World Blues that the importance of Obsidian really became clear. Smart, dark, and laugh-out-loud funny - this DLC adventure was a better Fallout game than the entirety of Fallout 3. Bethesda created something technically wonderful, but didn't quite manage to capture Fallout's wry sense of humour. Obsidian knows Fallout better, and it would be fantastic to see them involved.

NO FLIPPING CAZADORS

We all want the wastelands to be dangerous and scary, but these bug-bastards took things too far. Tiny, nippy, and poisonous as hell, these chaps felt like a proper dick-move. Deathclaws are equally nasty, but at least you can spot them from half a mile away.

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Comments

16 comments so far...

  1. All I want it the ability to set the world on fire, maybe under an orange coloured sky, damn it now I'm building my own dream.

    On a more serious note, I quite liked the vault stories, particularly Vault 11.

    The part about combat sounds a bit like VATS.

    I'd like to see more black humour return that New Vegas lacked.

  2. Not sure about cars. Maybe one guy could get a car running and then be like the horse and cart men in Skyrim, taking you between major locations for a small fee. Having your own car would be like horses in Oblivion and Skyrim, ie. not much use.

  3. I'd say a different vats system, one that slows down time rather than stopping it completely, and rather than picking a limb you guide the reticle over any point on the body and get a chance of hitting, and the faster you can line up the shot the higher the damage given, ie if you want a headshot, you move the reticle to the head in 5 seconds to line it up and you get 80% damage, but if you got there in one second you get 125% damage etc.

    They were going to put motorbikes in FO3 but didn't due to restraints, so the car thing might not be too far off.

    Looking at skyrim, I'm wondering how the pip-boy will work, obviously as cunning says we'll need smart glass capability - but with their new inventory system to make things simpler? Hopefully they'll keep it more fallouty than skyrimmy.

    Lastly more clothes options - hat, eyes and suit was not enough imo. I want gloves, boots added - and maybe a return to separate trousers/shirts options. Also, make sure there's a lot of different bits to wear, or customisable suits or something.

  4. Yeah i would like a change to the V.A.T.S targeting.Makes it a bit too easy for some enemies in 3.Not bothered about vehicles whatsoever,surely after a nuclear war there would be no fuel,there isn't loads now for real,lol.More of the same otherwise,bit better engine should be guaranteed.

  5. I think msbhvn has the right idea with a public transport system rather than individual cars.

    And I think Bezza has a pretty good idea with a slow time rather than complete stop for VATS. Something similar to RDR dead eye mode possibly? I know the VATS in Fallout 3 was to try and offer the turn based combat of the PC Fallout games but there are only so many times you can pause:target head:Fire before it gets repetative.

    Everyone knows I want a smartglass pip-boy, but I'd also like a slightly wider range of customisation on clothes. I really miss the variety of mottley kit you ended up with in Morrowind, with each part of your kit being seperate and you frantically trying to milk even one extra armour point by changing a single glove or one boot. For what ever reason Bethesda seem to be moving away from that to single clothing blocks, but I'd like it back.

  6. what i would like is the ability to properly custamise your guns, not just add a scope or something i mean custom paint jobs, prehaps make them look a bit more like they have been bodged together (like the tape holding the stock together on the hunting rifle)
    mabey have the DLC have a real effect on the Wasteland, like how the last bit of New Vegas DLC promised changes to the Wasteland and all that happend was a new area was opend up.
    more Brotherhood of Steel centerd storylines, basicly have the Brotherhood as part of the main plot again unlike in New Vegas, and mabey have some of the last games protanganists appear or something, even if it just brief, prehaps have the Eastern brotherhood try to meet up with the main force useing Liberty Prime

  7. I disagree with pretty much everything in this entire article. Your choices for improvement and your arguments for why. I found myself just shaking my head and saying 'no, no, no' over and over. Everything you've pointed out as a problem is something I've loved for an entirely different reason. The 'top hat and twirly mustache' baddies, for example, I love them, they're perfect for this game, full of B-movie/scooby-doo villainy, it's brilliant. Whilst people cry for Fallout to be more serious, I want it to be more daft, like Old World Blues, inject more of that B-movie humour into the game. And whilst we're on the subject of Old World Blues, it's the only part of New Vegas that really stands out, in all other ways Fallout 3 is the better game. For all of how much I love Obsidian and their amazing writing, New Vegas isn't any better in that regard than Fallout 3, OWB notwithstanding.

    What I really want to see is them to move the world forward a couple of hundred years again, like with Skyrim, so they have new possibilities to play with. In FO3 you can choose to 'help' Harold/Bob to pollinate the land faster, tied to the purifying of the water at the end of the MQ and considering the overgrown plantlife in various areas around New Vegas, there is a viable option there for being able to move Fallout forward in time and start to see a landscape where plantlife is growing again. It'll give Bethesda a chance to mix things up a bit as I have to say, after 2 games, the unrelenting brown landscape of the FO games becomes incredibly boring. It also gives them a chance to let their creativity run wild a bit. Morrowind has shown that they can create some interesting looking flora and fauna, and a post apoc. world that is slowly returning to life thanks to clean water and mutated plantlife fuelled by accelerated growth could allow them to create pretty much whatever they want. I'd love to see a FO game where the abandoned trailers and settlements have started to be overgrown. They could play with the theme of rebirth, as this world is slowly becoming greener, with fresh, pure water, there is a suggestion that said world is being reborn from the ashes, starting a new cycle of life. I like the idea that the gameworld would be a mix of both vegetation and wasteland, and that with the world starting a new life, new threats emerge, and part of the story of the game is the survival of the human race against new species born from the wasteland and the newly reborn world, fighting for domination.

    Either that or put it in new york and have the game based in a whole city scape with areas like central park being the only none-urban areas.

  8. I don't think cars would be a good idea for Fallout, but like someone here said we could have a transport option like in skyrim, anyway what Beth has to do is put more guns into the game, armor customization, more vaults, bigger level cap, maybe cover system.

  9. All I want is an option to join the Enclave.

  10. Wow, this list should be renamed, 'I hate Fallout 3 and now I'm going to contrive some problems with it'. I agreed with a lot of it, but the whole tone of the piece was pointlessly bashing Fallout 3. Also, FO3 had very few bugs, whereas the newer New Vegas had lots, in the same engine. Poor developing, not a poor engine. Obsidian proved that they are unsuitable for an AAA title with the horrible lag spikes, boring storyline and awful visuals.

  11. The car you eventually got in FO2 - was literally just an extra space to store inventory and a means for SLIGHTLY faster travel (untill the game bugged out and the car disappears of course) so i dont know how anyone can say they should out cars into the next fallout.

    (SIDE NOTE) - @whoever said about there being no fuel for the cars - the cars in the Fallout universe ran on Nuclear Power Cells - much like small reactors - hence in Fallout 3 why they cause mushroom cloud explosions when you destroy them

    ALl they need to do for Fallout 4 to make ME happy (and im possible the biggest fallout geek on this site) is -

    Take away the level cap entirely. Take away enemy scaling entirely. Leave VATS how it is. Make the game area larger (and i dont mean just larger open spaces) - more towns, settlements, cities and the like. FO3 only had Megaton, Rivey CIty and MAYBE tenpenny towers as actual settlements. whereas FO1 and 2 had absolutely loads (FO2 especially - San Francisco AND Reno? AWESOME) add factions you can join in each town like the older games, add sidejobs (you could shovel manure in FO1 for Caps) give ammo back its weight in the default difficulty. Make it possible to finish the game without killing anyone (and yeah i know somneone managed that for New Vegas but i have no idea how) Let me melt children again, let me be a porn star/fluffer again, let me be a prizefighter/slaver/gigolo/made man again. Give me the easter egg/option of growing a mutated 6th toe from radioactive waste that i can pay to get amputated and carry with me to use as a weapon on the last boss - again.

    I could go on and on and on - all i want is to make Fallout 4 more like 1 and 2. Fallout 3 was brilliant - New Vegas had alot of things about it that were better and i would be hard pressed to choose a favourite - but as Grummy said - alot of this article = FAIL.

    Especially what was mentioned about slowing VATS down and auto-kills - THAT got a Facepalm from Comabob

    Fallout 4 cant come soon enough - for now though im pefectly happy going through Fallout 2 again on the laptop for the 50th time to get a fix of how to make a perfect fallout game

  12. I'd like to be given a choice of starting points, similar to the different origins stories in Dragon Age. I've always found that when I come to start a new character in Fallout 3 that I pretty much end up doing the same few quests again until I get to a comfortable enough position to start heading off in random directions. The option to start off as either a vault dweller, raider, wasteland loner, rich tenpenny-esq person, ghoul, etc would add a lot to the games. It would change the way people in the wasteland view you and could lead to unique questlines. It would also liven things up a bit if you start a new game. I can't see that it would be that difficult to have several unique 2 hour long starting points that all lead you into the main quest as it was in DA:O. The different origins could also start at different points on the map, giving you access to differetn starting quests and making each new game a completely different experience.

    I'd also like to see the clothes you wear actually have an impact, as in if you wear raider armour people will assume you are a raider. This could make the speech skill a little bit more useful too, as you may need to convince people that you aren't a raider, but are just wearing their armour for example.

  13. The game needs a new engine, that's a given. Fallout 3 and NV look terrible. The graphics are shockingly poor quality for titles this recent. Skyrim was a massive leap forward and proved not everything has to be a varying shade of brown.

    I'd like to see a much, much larger world. In so many games like this, settlements are far too close together. "The Wasteland" is nothing but the 5 minute walk between cities. Imagine a game where walking somewhere is a genuine adventure; where forgetting to fill up your water-bottle before leaving can mean the difference between life and death; where that last magazine of ammunition might not last the night. What I'm basically getting at is not enough is done with the "void space" between towns. Aside from the odd random encounter or cave entrance, the wasteland is boring. It's not really dangerous unless you fall off something high or wander into a radioactive lake (that's something else I'll come to in a sec). It's supposed to be the harshness of a post-nuclear world, not just space between different quest hubs.

    Radiation was too easy to avoid. Nuclear fallout doesn't glow green and float in the air. I would have liked the hardcore mode on New Vegas to have removed that so you wouldn't know you were in a hot-zone until the geiger counter on your pip-boy started clicking like an arthritic maracas player. By that point, you'd already be dosed. No rad-away? Too bad, corpse! Both games have been a post-nuclear world were radiation was one of the most easily avoided risks.

    If the world map was made bigger, transport would become far more necessary - be it horses, or motorvehicles or a shopping-cart with a sail (I call dibs, first go on it!). As I mentioned above, in a world map where most journeys are a few minutes jog, you don't need a car - you just want somewhere to store all your paperweights and clipboards, you packrat!

    Which brings me to my final wish and the one I want to see most - the ability to found your own settlement, starting as perhaps no more than a tent, and building it up to become a safe haven in a perilous wasteland. Instead of getting a quest to go kill a camp of ghouls for some macguffin that serves no sensible purpose, you kill them for that sheet of corrugated iron that would finish the roof on your new tin shack. Scavenge enough metal, and you can build a wall. Befriend enough NPCs, and they move in and help. And maybe even (whisper it) *multiplayer*. Co-op survival with your friends. Scavenge ruins for stuff you can't carry alone. Go on a quest together for a bulldozer to drag those railcars back to make a wall. Defend your camp against raiders (PC or NPC alike). etc etc.

    I'd like the next Fallout to be a bit more survival-against-the-odds. And a lot less "I can't carry all these miniguns lol".

  14. Leave Fallout 4 as much as Fallout 3 (and New Vegas) as possible. The formula works, and works astonishingly well, so why "fix" it beyond obvious UI/control tweaks?

    MORE EXPLOITATION. (SPOILERS!)

    I remember doing the Tenpenny Towers questline. Trying to help the irradiated Ghouls form a lasting peace with the residents of the Tower, so they could all live together. I felt wonderful about my amazing negotiating skills as I got the residents to all accept the Ghouls as equals. EXCELLENT! :D

    I go back there a little later to find the leader of the Ghoul gang, Roy Phillips, has done the exact opposite of what he said he was going to do and had gunned down everyone in the tower! :shock: I felt absolutely gutted, used, and humiliated! I was actually angry in real life as a result! I thought I was doing the right thing in-game! The noble thing. The Paragon choice! Instead he executes everyone while I'm not there and dumps their dead bodies in the basement!

    I felt furious that my attempt to be noble and kind had backfired in the most spectacular fashion, but I heartily congratulate Bethesda for writing such an amazing quest. The kind of quest that had me mindlessly following the "correct" route, only for it to spectacularly blow up in my face later on. Mr. Goodie Two-Shoes Gamer gets owned by his own Hubris! :lol:

    THAT is what Fallout 4 needs. Not cars.

  15. I want a smart glass pip-boy app and a strap so I can wear it on my wrist!!!!!!!!

  16. Not sure about cars. Maybe one guy could get a car running and then be like the horse and cart men in Skyrim, taking you between major locations for a small fee. Having your own car would be like horses in Oblivion and Skyrim, ie. not much use.

    I dunno, I thought that the horses were quite good, especially the dark brotherhood one that could only die if It fell of a cliff