CunningSmile wrote:Plamsa wing wrote:We're missing a very important part of player character choice here, the Jack of all Trades. Might not be the best at anything, but I need a little bit of melee in my life,
a little bit of magic at my side,
a little bit of ranged combat's what I need,
a little bit of that, makes it the best.
Without the singing I'm the same. It's one reason I'm not crying about Splinter Cell becoming more action focused and really looking forward to Dishonoured, I've always been a 'whatever works' sort of player and like to have a LOT of options rather than be funnelled down one particular play style.
Agreed. It's one reason why I don't get on well with games at higher difficulties and usually never bother playing them. Games on harder difficulties tend towards the 'you do this section THIS WAY' sort of gameplay, and I hate that, completely ruins the experience for me. That's not to say that all free choice games are brilliant, some just don't work, but as a rule it does make for much better gameplay. Although, sometimes, too much freedom can be a bad thing. it's one great failing in the Bethesda games imo, they strive too hard for complete freedom and 'anyone can do absolutely anything', and sometimes they miss great opportunities. In Skyrim for example, they had a great opportunity to let Altmer and Bosmer players join the Thalmor, but didn't. They could have done much more with the Civil War story had they had 3 separate factions for you to join, limited by which race you chose. It's something Bethesda never do, and I understand why, but they lose something in the process. A great example is the different guilds. Being able to complete the fighters guild as a mage for example is fairly poor, being able to be an Assassin in heavy armour and warhammer is slightly ridiculous. They would be better served streamlining a lot of the game and its experiences. i'm not saying completely block things like the guilds off, but require specific skill sets to advance, providing ambient missions to help players increase those required skills, rewarding players greatly for moving through the missions and guild storyline using those skills rather than just doing it as you like. In the end, if you still want to charge through the fighters guild throwing fireballs then go for it, but you need the skill levels required to progress and you lose out on certain rewards for doing so.