Nordic Game preview
A look ahead to next week's celebration of Nordic videogame talent in Malmo, Sweden.
A look ahead to next week's celebration of Nordic videogame talent in Malmo, Sweden.
What sets the likes of Thatgamecompany and Valve apart is their focus on the player, says Graham McAllister.
Publisher admits sales of Street Fighter X Tekken have "fallen short" and indicates marked shift in approach to digital content.
7Or joining Future Publishing's digital team.
The industry's obsession with simulating real-world physics is limiting developers' creativity, says Clint Hocking.
Ubisoft’s head of digital publishing explains why he sees an increasingly interconnected, and engaging, gaming future.
Bethesda is marking the 20th Anniversary of id Software's classic firstperson shooter Wolfenstein 3D, with a free-to-play browser version of the game. More >
Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
2Brenda Brathwaite on how a quarter-century's worth of experience translates to social game development.
The Alaskan island that provides the tactics to go with Metal Gear Solid’s action.
Simple yet essential: Tetris’ most powerful piece.
4Siliconera has published a translation of an extended interview with members of Team Ico that offers some charming insight into the game's development and team dynamics. The interview is taken from the official Shadow Of The Colossus guide, which was previously only available in Japan, and covers everything from character and colossi design, the creation of the game's haunting world and why cows didn't make the cut. More >
Interim DICE CEO and Battlefield 3 executive producer Patrick Bach thinks the dominance of pre-owned at retail is responsible for the lack of diversity on offer in the console market. More >
3How Reto-Moto's strategy-FPS hybrid is taking Eve Online's concept and repackaging it for a new audience.
Uncharted's lead designer leaving after eight years to take up teaching position at the University Of Southern California.
2Lead designer Ted Timmins on how Lionhead's XBLA brawler was born.
In the recently founded EA Gothenburg or with Peter Molyneux at 22Cans.
We look back at the Fighting Fantasy game jam's Gadget Show finale with Ian Livingstone, Steve Jackson and the event's organisers.
Creative director Cory Davis on designing genuine moral ambiguity in Yager's Dubai-set shooter.
The actor, writer, producer and voice of Solid Snake finds the link between Okami and Grand Theft Auto III.
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