Dishonored: stealth gaming is back, with a handful of dark magic

Arkane and Bethesda's latest could be this year's top sneak 'em up

It's commonly agreed that the stealth videogame is in a bad way. Assassin's Creed was supposed to be the Sultan of Sneak, but decided to be the Overlord of Open World gaming instead. Splinter Cell's last outing proved deadly but not always silent, and Thief hasn't been glimpsed in action for years.

The drift is regrettable, but explicable. Stealth might be the brainier gameplay choice, but all too often, classic stealth devolves to patience and pattern recognition - toggling crouch mode and waiting for guards to look away. Do it wrong, and even the most reductive, idiot-proof shooters seem fascinating by comparison.

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Good news, shadow-brethren. Dishonored is the most promising stealth game we've laid eyes on in years, and it's not even a "pure" stealth game. Quick recap for those who missed the spectacular debut trailer: Arkane's latest casts you as the assassin Corvo, framed for the murder of an Empress. Corvo's none too shabby in a straight-up fight, thanks to a finger-twitching array of crossbows, pistols and blades. But why bother with (hawk, spit) combat when you can teleport through windows? Why run in all guns blazing when you can possess your target, walk him onto a balcony and punt him into the street?

Dishonored's stealth systems look fantastic because they flow together so naturally, given a bit of skill on your part. And this is possible because stealth abilities don't stop at monitoring view cones and staying away from ground level - the roster encompasses nefarious spells and gizmos, allowing you to bypass the laws of nature and thus the clunky, stop-start rhythms of older stealth titles.

By far the most flexible and impressive is Possession, which allows you to (example numero uno) leap into the body of a fish or a rat to infiltrate a building. Or you could (example numero duo) snap yourself out of a death plummet by possessing a bystander just before you hit the ground.

It's possible to get through the whole game without killing a soul, using your Blink teleport to squirrel through tiny gaps in the scenery and slip seamlessly from rooftop to rooftop. You don't even have to kill your targets, though how exactly you'll complete missions otherwise remains to be seen. Camera movement echoes certain of DICE's efforts, with just enough heft and sway to convince.

While the levels don't appear to be as open-ended as those of Hitman: Blood Money, there's a random element: targets don't stay put, but shuffle through different destinations. Manipulating the environment is the key to showier kills. At one point during our demo session, the handler broiled a man alive by venting steam into a brothel bedroom.

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It's often diabolical, always ingenious and always entertaining. Dishonored's claim to being stealth's saviour isn't uncontested - Assassin's Creed 3's wilderness setting promises a bold new angle, and Splinter Cell 6 should be an interesting prospect. But from what we've seen, Arkane's leading the pack. Enjoy the new screens, and look out for a full preview from Matt soon.

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Comments

6 comments so far...

  1. Hooray some proper stealth gaming.Evidenced with the fact you can get past everybody and just take your target out.Sounding better and better to me this is.Sounds like there will be the oppurtunity to play it again,just for all the different ways you could tackle goals.

  2. This is rapidly becoming top of 'me wants noooooow' list, from knowing nothing other than the title a while back to finding out lately it's going to have stealthy goodness. Max Payne 3 is still my number one but this is rapidly catching up.

    The CGI trailer aside the graphic style is absolutely sumptuous. Got to love the return of 'steampunk' too, (for you oldies, wasn't Chaos Engine great?!). And now being told stealth plays a large part! Assassin's Creed and especially Splinter Cell Conviction just didn't feel like stealth games, Splinter Cell didn't even feel like a Splinter Cell game! I enjoyed both but something was missing, hopefully this will deliver.... if it's half as good as Splinter Cell : Chaos Theory was then it'll be worth the ticket price, I'm hoping it'll be that and more.

    Any idea of a release date? It's next week isn't it! Yes next week. Yes yes yes! Next WEEK for sure. Tell me it's so...... or I'll burn your website down. NEXT WEEK, I demand it!

  3. Not sure but it is seeming like September/October time.That is years away,lol.

  4. This is sounding like my favorite form of stealth game: One were I get the choice!

    Don't get me wrong, I like stealth and will happily try for it but I'm also pretty bad at it and like to still have a fighting chance when I inevitably screw it up. I really enjoyed Splinter Cell Conviction and thought the more predatory stealth suited the story better but there wasn't ever an option to do anything other than attack in the same way the previous games never had an option other than sneak.

    I might be the only person looking forward to the new Hitman for the same reason.

  5. Hopefully there's lots of possibilities like the venting steam bit but i doubt it....
    and please no achievement for playing the game and killing nobody! I hate those :P

  6. Oh. My. God!!!!!!!! This game looks AMAZING! It looks like a mix of Thief and Bioshock (2 of the bestest games ever I might add! :D )