10Jul 2012

Halo 4's Forge Mode: smaller scale means more power

Halo fan breaks down new Forge Mode's offerings

Give a man a fish and he'll eat for a day. Teach him to fish, and he'll feed himself for a year. Hand him a Halo map editor with new regional power tools, and he'll starve himself to death designing giant mancannon mazes and zero-G gauntlet runs. Halo 4's Forge Mode is taking shape, with more details arriving care of uber-fan u4iX.

U4iX was at the Rooster Teeth Expo this weekend, and has a few points to append to currently-known Halo 4 Forge Mode details. Apparently, the new Forge Mode will allow you to alter distinct maps rather than a full-blown "world" with a variety of locales. Sounds limiting? Ah, but the greater focus allows for more technical higgery-jiggery, such as lighting which affects all the props you place.

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Three Forge Mode maps are currently being discussed, and it's not known whether they're included with the 10 competitive multiplayer maps you'll get at launch. U4iX also briefly goes over the implications of the new regional trait tool, which lets you lock status effects and the like to certain areas: you might double gravity around the entrance to a base to create a devastating chokepoint. Providing you're a massive plonker, that is.

Comments

1 comments so far...

  1. Forge details makes me a happy Kieran.

    Now I just need GTA V info and I will be content for a few months.