10Jul 2012

Square Enix: Microsoft's ten-year Xbox plan is "the biggest mistake they've ever made"

Online models erase the need for "complex hardware"

Square Enix would really like to see some next generation consoles on the market now please. Pretty, pretty please. Worldwide technology director Julien Merceron feels that hardware that keeps pushing visual boundaries years post-release is no longer necessary, as online features help distinguish graphically similar games. Thus, Microsoft's decision to stick with Xbox 360 for ten years and up is "the biggest mistake they've ever made".

"There are two aspects to complex hardware," Merceron told GamesIndustry. "When hardware is too complex to target, it leads to a smaller number of titles available for launch, and then with fewer titles you end up not being able to sell your platform really well, so you actually start with a big disadvantage.

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"PS3 and 360 haven't found a way to be as successful as PS2 was. On the other hand, if you have complex hardware, although you have problems at the beginning, you do have potentially better longevity for your platform because every year quality is going to increase as developers find out all the optimizations they can use.

"But with a simple architecture you do give more chances to everybody, which I believe is very important based on the critical business situation we're in," he continued. "Games will be more costly. If you start to make the entry bar really high, more studios will die, more publishers will die, there'll be less titles on platforms, etc.

"If you make it accessible, you give more chances to people, you'll have a better portfolio at launch, but now you also have a problem with your longevity. Studios could be 80 percent perfect one year after the console has shipped, so games for years afterwards will look the same.

"Now, I would say that this is not a problem anymore. It was a problem in the generation of offline platforms. Now you don't need to manage longevity by complexity of programming, because your longevity is ensured by your online model. And I would suggest that maybe we don't want long generations. We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even ten years and it's the biggest mistake they've ever made."

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Merceron argues that developers who would have made games for next gen consoles have grown tired of waiting, and are currently thriving on browser and mobile. "This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform.

"You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener. They found web browsers, they found iOS, they found other things and a lot of them won't come back to the hardware platforms. So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out."

Bit of context for all this: Square Enix aired its swanky new Luminous engine at E3 this year, an engine which crunches assets of such magnitude that one Blu-ray disc may not be enough. On the online side, the company is doing a brisk trade (or so it seems) in Final Fantasy XIII-2 DLC, in what could be associated with that industry-wide push towards transforming products into online services.

Your thoughts, ladies and gents?

Comments

8 comments so far...

  1. I think this guy's talking shite. XBOX360 has been my favourite console of ALL TIME. I'm 30 and have been gaming for probably 2 thirds of my life.

  2. I was just curious as to why the article title is like it is? Its misleading to say the least, especially since they mention the PlayStation 3 as well.

  3. In what way do you find it misleading? I didn't mention the PS3 because this is an Xbox-dedicated site, ergo we focus on news which is relevant to Xbox owners. The Sony mention is still there in the body copy.

  4. He is completely contradicting himself with every other sentence.

    He is saying it takes too long for developers to get the best out of the system, but then to fix this he wants new consoles coming out every other year.

    Also apparently developers are getting 'bored' waiting for a higher spec system than the 360, so they are developing for mobile phones instead?

    The man's a fool.

  5. This person's logic is completely flawed. Basically saying that because next-gen is taking a while to arrive, devs have switched to mobile and browser gaming? Nonsense. The big devs have contracted out development for mobile devices to smaller companies. Smaller devs and startups are cutting their teeth on mobile and browser apps with a view to developing the next killer AAA title. And where there's demand, investment and money there will be business in place to meet that demand. So to say "a lot of them won't come back to the hardware platforms." is bull. Of course they'll come back, they never left in the first place.

  6. He is completely contradicting himself with every other sentence.

    He is saying it takes too long for developers to get the best out of the system, but then to fix this he wants new consoles coming out every other year.

    The man's a fool.

    I noticed that as well. Many other developers have said they quite like the tail end of a console cycle because they know what they're doing and can really flex their muscles rather than having to basically work in a foreign language. How this guy thinks they will ever reach that point if a new console comes out every other year is beyond me, never mind that no one can afford a new console at launch price every two years and you'd end up with companies that only produce games for every third console and the market would die.

  7. He is completely contradicting himself with every other sentence.

    No he isn't. He's communicating several different sides of the hardware lifespan argument. Wherever his personal opinion may lie, he is clearly just discussing the issue. Most people would say it's a good thing that he can see the issue from several different angles.

  8. This obsession with 'better' graphics does my head in, I don't really care if the characters are photo realistic.
    I care about how good the gameplay is.

    The story can be gash, the graphics can be pixel-y but if the gameplay is rotten - GET TAE!