Real Escape Game Returns With Mad Scientist and Haunted House

Real Escape Game lets players race against the clock to solve narrative puzzle challenges. On July 24th, players can test their wits online to escape a Haunted House within an hour time limit. And starting July 5th, the challenge moves to San Francisco, where players are tasked with puzzling through the last will of Dr. Mad, scientist.

By Michael Andersen, originally posted at ARGNet

For Real Escape Game‘s North American debut, 9 out of 10 participants failed to escape from Werewolf Village in time. While this might sound like an abyssmal failure rate, it’s par for the course for Takao Kato’s narrative puzzle experiences, inspired by online “Escape the Room” games. During Escape from the Werewolf Village, visitors to San Francisco’s NEW PEOPLE center in Japantown were locked in the 3rd floor of the venue’s SUPERFROG Gallery for 90 minutes and charged with solving a series of puzzles leading up to the big escape. Over the next few weeks, Real Escape Game is rolling out two new puzzle adventures, both for San Francisco residents looking to redeem their puzzle-solving reputations, and for global participants looking for bragging rights.

Starting July 5th, veterans of San Francisco’s first installment of Real Escape Game and newcomers alike will have the chance to improve on their 10% completion rate as they attempt to unravel The Crazy Last Will of Dr. Mad, a physicist who requested that his will be sealed for 50 years after his passing. Dr. Mad’s challenge, “can you unravel the mystery of my life’s work,” is unlikely to be a simple disposition of Mad’s possessions. But what else would you expect from a Mad scientist? Tickets to The Crazy Last Will of Dr. Mad, which will be held at the Fort Mason Center, are $22.

Prior to Real Escape Game‘s North American debut, the game’s founder Takao Kato explained to ARGNet that “as a kid, I always wanted to ‘live in the story,’ and survive the adventure, solve the mystery, and be a hero like the characters in books I loved as a child…Real Escape Game is an opportunity to make these dreams come true.” Sara Thacher, one of the participants of the first installment (and one of the devious minds behind the Jejune Institute), noted in her review of the experience that “it was an elegant puzzle hunt. I think everyone from the girls in Classic Lolita getups at the table behind us, to the sweatshirt-clad MIT Mystery hunt regulars on my team enjoyed themselves.” Thacher went on to add that this was a puzzle hunt with narrative underpinnings, and not a literal translation of the screen-based Escape the Room games that helped inspire the Real Escape Game franchise…many of the tropes of the genre, such as riffling around for hidden keys, were absent.

For those looking for a more traditional Escape the Room experience, Real Escape Game is holding a live online challenge on July 24th (1PM GMT, 9AM EST) in both Japanese and English. Players will have one hour to collect clues within an online locked room, racing against other players for the bragging rights of first to escape. A 15-minute version of the game is free to play, giving players a brief preview, but admission for the main event is $5.

Tickets to the San Francisco hunt can be found at Real Escape Game‘s English website at RealEscapeGame.com, but if you’re interested in the live online game, head over to REGame.jp.

Decode: Test Your Dark-Matter Pop Culture Knowledge

While our current understanding of what dark matter actually does is hypothetical, that hasn’t stopped pop culture from imagining its mysterious powers. Match these fictional worlds with the dark matter magic that happens there.

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Tim Kring and AT&T Bring the Truth to Light in Daybreak 2012

Fans of Fox’s television series Touch won’t have to wait until next year to learn more about the power of numbers featured in the drama. Showrunner Tim Kring has paired up with AT&T to produce Daybreak 2012, a transmedia webseries designed to delve deeper into the show’s mythos.

By Celina Beach, originally posted at ARGNet

A van is careening down a winding road, followed in close pursuit by a police car, sirens blaring. The passenger of the van, Ben Wilkins, urgently questioned by the driver (not named in the chapter but later on we find out his name is “Charles”),  swears he doesn’t know why they’re chasing him or what  they want, but mentions “a package” back at his apartment. Charles tells Ben to connect his phone to the laptop in the van, where he’ll give Ben “a Jack app” to buy him time to get back to his place and grab the package, and so that he can contact Ben afterwards. A policeman leans out of the police cruiser’s passenger window and starts to shoot at the van…

Daybreak 2012, a transmedia webseries by Tim Kring (Heroes, Conspiracy for Good), launched on May 31st with the release of the first of 5 weekly chapters of the webseries on Daybreak2012.com. Along with the Daybreak 2012 website, the Jack Boxers app was also released for both the iPhone and Android smartphones, along with an accompanying website, We Are The Jack Boxers. The purpose of both the app and the website is to enlist help for the cause of the Jack Boxers, who are fighting the forces of darkness and bringing the Truth to light.

The Truth, according to the Jack Boxers, is essential to many things – sacred geometry, energy and vibration, the works of Fibonacci and Tesla – but most importantly, the dodecahedron. In the final few episodes of Touch, the dodecahedron (or “doda”) played a major role in the mythology of the show, and that mythology is carried over into Daybreak. However, while both Daybreak and Touch exist in the same “universe”, the doda is the only common thread between the two stories.

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Behind the Scenes of the 2012 MIT Mystery Hunt

On Martin Luther King Day weekend, hundreds of puzzle solvers converged on the MIT campus to tackle the annual mystery hunt, designed by the previous year’s winning team, Codex Alimentarius. Alex Calhoun, one of the members of Team Codex, recounts the process of designing puzzles for such a large audience.

By Alex Calhoun, originally posted at ARGNet

The 2012 Mystery Hunt closing ceremonies. Image: Chris Ball

“A dim witted love god.”

I was gazing at the dense, tall pine trees around us, a refreshing change from the dry brown and yellow landscape we had already driven past. My wife and I, both Boston natives, were driving south from San Francisco for a wedding, and entertaining ourselves with one of our regular puzzle games. The first person provides a simple description, and the other must answer in the form of a rhyming adjective and noun pairing.

“Stupid Cupid,” I stated rather than asking, confident in my answer. It’s not a tough game, especially when you’ve played it together before as much as we have. That was in September of last year, and that drive inspired us to evolve our casual game into a much more challenging form: a puzzle for the 2012 MIT Mystery Hunt.

Last year our team Codex won the 2011 Hunt, which is held in January over Martin Luther King, Jr. Day weekend. It’s a team-based puzzle solving competition that draws over a thousand diverse fans every year. The victors’ prizes are well-earned respect, and the responsibility of writing and organizing the following year’s Hunt. Each Hunt has a theme, ostensibly to provide a reason for solving all the puzzles. 2011′s Hunt led by the team Metaphysical Plant, had a theme centered around video games. For 2012, Codex chose to focus on musical theater, specifically The Producers.

For the past eight years I competed in the Hunt and even wrote a handful of puzzles for friends, but none had the level of complexity and polish usually found during the Hunt. Every long-time Hunter has a list of puzzle ideas they would like to write someday if they given the opportunity. Translating those ideas into over a hundred working, solvable puzzles takes many thousands of man hours. As our team quickly recognized, years of solving puzzles doesn’t immediately translate to creating puzzles and organizing a live event for hundreds of people. Thankfully, Codex’s team of leaders and editors provided a framework for both novice and experienced writers to participate in the process.

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Suits Recruits Brings Fans in for the Big Law Experience

USA Network is bringing back its legal drama Suits for a second season this Thursday, featuring the colorful cast of characters at the Pearson Hardman law firm. The network is welcoming fans back from the show’s hiatus with the chance to work as interns for the fictional firm on a pending lawsuit with an online story-game, Suits Recruits, that offers a very real $50,000 bonus to two lucky players.

By Michael Andersen, originally posted at ARGNet

On Thursday, June 14th, USA Network’s legal drama Suits comes back for its second season. For some fans, however, the season started early with an application for an unpaid internship at Pearson Hardman, one of Manhattan’s most elite law firms and the setting for Suits. Over the next five weeks, interns will work as paralegals and interns supporting the cast of Suits on a pending lawsuit in Suits Recruits, an interactive story-game running in parallel with the television show. Two interns will even receive a $50,000 bonus after the successful completion of their time at Pearson Hardman, embracing a compensation plan that’s quixotic even for “big law.”

The experience starts with your job interview at Pearson Hardman, where Donna (Sarah Rafferty) asks if you want to join up as an assistant or paralegal. Assistants are exposed more to office gossip and politics, while paralegals may find themselves parsing through the details of the lawsuit. Most of the game’s action is conducted over the company’s intranet, with characters from the show periodically asking questions to seek advice, gauge how well you’ve been paying attention, or even test your pop culture knowledge. Players are then assigned their first case, a lawsuit ripped from the headlines, with a former intern suing his former employer for unpaid wages a month before the company’s stock goes public. Your goal is to assist the Pearson Hardman team in representing the company…and while getting questions wrong won’t derail the investigation, missing too many questions might result in losing your chance at the $50,000 bonus.

Jesse Redniss, SVP of Digital at USA Networks, explains that Suits Recruits is designed to “bring the intrigue and excitement of working at a law firm to life . . . [and to] simulate that team experience you get when working in a law office.” Accordingly, in order to rise to the top of the internship pool, paralegals will need to share information with their assistant counterparts either by enlisting a friend to join the fun, or at the Water Cooler. As 30 Ninjas’s Julina Tatlock explains, “the two different roles work as a narrative fugue.”

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