Mobile  iPhone  Mag  Podcast
Pocket Gamer  LOG IN | REGISTER
  Reset Pass >
 Twitter     Facebook     Forum     Contact Us     RSS Feeds
 
New to Pocket Gamer? Start here!
ABOUT US
CONTACT US
WHO ARE WE?
ADVERTISE
GAMES ARCHIVE
MORE PG SITES
POCKETGAMER.biz
POCKETGAMER
FRANCE
POCKETGAMER
GERMANY
MORE SM SITES
APPSPY
FREE APP
ALLIANCE
POCKETPICKS
QUALITY INDEX
FREE STUFF
COMPETITIONS
FREE IPHONE GAMES
MOBILE GAME DEMOS
PSP GAME DEMOS
DS GAME DEMOS
BUY GAMES
BUY MOBILE GAMES
BUY PSP GAMES
BUY DS GAMES
SPECIAL OFFERS
SPONSOR LINKS
INDUSTRY
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
PlayStation Vita  header logo

 PLAYSTATION VITA PREVIEW

E3 2012: Hands-on with Assassin's Creed III: Liberation for PS Vita

No remorse

Product: Assassin's Creed III: Liberation | Genre: Action, Adventure
 
Assassin's Creed III: Liberation PS Vita, thumbnail 1
Forget Call of Duty: Black Ops - Declassified, Assassin's Creed III: Liberation may well be the big system-seller for the PS Vita when it launches in October.

Developed by Ubisoft Sofia, this handheld iteration looks like anything but a spin-off from the main series. For one, it uses the same engine as the console releases - and this definitely shows in both the smoothness of the animations and the sheer level of detail in the crowd and environments.

Most of the newer elements to the series, such as running assassinations and tree vaulting, are present and correct in this portable edition, as is the open-world, free-running gameplay that defines the series.

In essence, it's shaping up to be the real Assassin's Creed experience, only on a portable.

Girl power

For the first time in the series, you're not playing as one of Desmond's ancestors but as Aveline, the daughter of a French merchant and slave girl. Aveline's story is naturally shrouded in secrecy right now.

What I do know is that the story spans the time period 1765 - 1780, taking in Deep South locales such as New Orleans (complete with cathedral and other colonial landmarks), the swamps of Louisiana, and even parts of Mexico.

There have naturally been a few sacrifices made on the graphics front to get these locations onto the smaller screen, with a heat-haze effect ensuring Assassin's Creed III: Liberation's framerate remains high.

However, this is a small concession once other elements such as thronging crowds and incidental details like townsfolk cleaning the steps of public buildings are taken into consideration.

Cutting edge

Not much else has been cut back when it comes to other elements of the Assassin's Creed series, mind.

As with Assassin's Creed III, combat revolves around a two-weapon system, with Aveline able to shoot a musket (after locking onto targets by tapping them) then dive headfirst into a lunging machete swipe.

Each kill fills a gauge that, when activated, freezes time and allows you to pick out soldiers / guards to instantly kill - Splinter Cell: Conviction-style - by tapping them.

You perform other moves in exactly the same way as you would on the PS3, with energetic actions like climbing and killing executed by hitting the right trigger, while the dual joysticks manage physical and camera movement.

Enemies closer

The single-player campaign is described as being 15 hours long, although completionists are likely to spend a fair bit longer than that in the game's world.

There's also a multiplayer mode to take into account - alas, this was kept under wraps for now, but I'd be surprised if it didn't take its cues from the clever modes found on the console version.

Assassin's Creed III: Liberation will be leaping onto the PS Vita at the same time as the console versions on October 30th.

Check out the gameplay trailer below while you wait.


 

Reviewer photo
Will Wilson 8 June 2012
Have your say! Related stories  
Please leave your comment below
POPULAR STORIES
LATEST COMMENTS
LATEST FROM FORUM LATEST VIDEOS
LATEST SCREENS