Alan Willer, Epic Games's senior technical artist, has stated that the next iteration of his company's Unreal Engine, Unreal Engine 4, won't be appearing on current-gen smartphones and tablets.
"I'm sure at some point mobile will be a major consideration, but not the current generation of iOS devices right now," Willer told
Digital Spy in a recent interview.
"We're definitely going to be very aggressive about what platforms we put it on, but there's definitely going to be a minimum spec in which, okay, this is our entry level for Unreal Engine 4."
"Unreal Engine 3 is obviously working very well for us on [the] current generation of mobile devices and probably going forward for quite a while," Willer added.
OverlapMiller said that when the forthcoming engine does eventually make it to mobile devices, there's bound to be a "period of overlap".
"If all we're looking at is support for more rendering features and speed, then UE3 will continue to work on those [devices], you just won't have all the tools that UE4 has. Or you can do UE4, and have a set of limits on what you can do, and have access to those tools. I don't know if there's going to be a hard fast, 'You must change over here'," he commented.
"For a while it obviously makes sense to just ship using UE3, then we'll sort out what our mobile plans are that will become part of the UE4 suite of abilities."
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Axe99 | 04:31 - 30 June 2012
lol Elton, well said. This shouldn't be a surprise at all to anyone following gaming devices, but good for Pocketgamer to clarify, so there's no confusion :).
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UprisingElton | 13:14 - 29 June 2012
In other news, it's been announced today that a Quart of liquid will NOT be coming to any pint pots near you.