Skyrim fatigue: five ways to make open worlds less boring

Log wields the Banner of Choice

When developers show you an open world, it's a slice of cake that they've scooped all the icing onto. "Oh god," you think. You couldn't possibly eat a cake with that much icing on it. You'd die of delicious." You briefly suppress your rationality, and assume that these people aren't misleading you. That technology must have made a massive leap forward while you were wasting your life eating cakes and taking cakey dumps.

It's only a matter of time before reality creeps in, and you realise that Radiant Dialogue will almost certainly be incoherent non-sequiturs, and planting an acorn to grow an oak tree doesn't only not sound that cool, really, it's also just about the most boring and unimpressive thing to ever try to pass itself off as an exciting thing. Here's what I want to see in the next open-world demo.

 Loading video...

1 2 3 4 5 6 Next page

Comments

6 comments so far...

  1. All these ideas would go into making the perfect open world game for sure.I wonder though even with next gen we will get half of these.For the most part GTAIV had pretty good AI except when it had something complicated to do like a taxi ride.Given also that for most of the buildings you would be able to go in would mean a loading screen if you had innumerable buildings you could enter it would be nothing but load screens.Nice to see Morrowind as well,been a while since i have been there.

  2. What I want is for open worlds to not feel empty or exploring them feel like a chore after so long. (Dragon's Dogma)

    Now I don't mean just sticking a cave in the middle of nowhere thats a little boring or some random encounter with NPC 589345 who just ends up attacking for no reason at all.

    Why not a landmark with a tasty bit of lore to go with? Or even helping a group of NPC's start a brand new settlement, you could even be their leader.

    Don't just leave 90% of the map empty with nothing but a copy of TLAM to keep you company in those cold Elder Scrolls nights.

  3. do you know what for about two years now i have been waiting for a game where you could be the leader of a group not like in a elder scrolls game were you complete the fighters guild and and you get a item once a week but one were you are able to expand on the group and there will be decisions and cosequences

  4. Jabraham, I know it's not on Xbox but you should play mount and blade warband. It's in a fantasy world like skyrim but you have to recruit and train soldiers and peasant. If you don't feed or pay them they can leave or rebel, or even just if they dont like you burning villages down. Later on you can become a lord and run a town or castle. Becoming a king is possible but very hard!

  5. I second the Mount & Blade recommendation. It's the most precise, testing, entertaining third-person melee simulator I've ever played - think Jedi Knight meets Lord of the Rings.

  6. Thanks I'll definitely check this game out