We tackle your questions about Nintendo 3DS XL and continue to discuss the fast-changing game business on this week’s episode of the Game|Life podcast.
A pair of depressing news stories hit just before Wired senior editor Chris Baker, Wired managing editor Marty Cortinas and I sat down to record this week’s show.
Sega of Europe said that it would close many of its regional offices as it pared its release schedule down to only a few triple-A games.
Meanwhile, Activision (already having pared down its slate to a handful of big projects) said that it would effectively shut down Radical Entertainment, the developer of Prototype, after the latest game in that series failed to perform as well as the publisher had hoped. Radical will remain open with a skeleton crew as Activision pursues its options (including a potential sale) but will not develop any original games.
We close on the topic of freemium games, following up on interviews with industry mainstays Tim Sweeney of Epic Games and Peter Moore of Electronic Arts, in which both men said they believed that the freemium model was the inevitable future of all games.
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