Game|Life Podcast: Nintendo 3DS Upsized, Sega Downsized

We tackle your questions about Nintendo 3DS XL and continue to discuss the fast-changing game business on this week’s episode of the Game|Life podcast.

A pair of depressing news stories hit just before Wired senior editor Chris Baker, Wired managing editor Marty Cortinas and I sat down to record this week’s show.

Sega of Europe said that it would close many of its regional offices as it pared its release schedule down to only a few triple-A games.

Meanwhile, Activision (already having pared down its slate to a handful of big projects) said that it would effectively shut down Radical Entertainment, the developer of Prototype, after the latest game in that series failed to perform as well as the publisher had hoped. Radical will remain open with a skeleton crew as Activision pursues its options (including a potential sale) but will not develop any original games.

We close on the topic of freemium games, following up on interviews with industry mainstays Tim Sweeney of Epic Games and Peter Moore of Electronic Arts, in which both men said they believed that the freemium model was the inevitable future of all games.

And we take some of your calls and voicemails, too. If you want to be featured on the next show, ask us a question or send in your commentary to 567-694-5326 (56 POW! GL FAN).

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

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Review: Obnoxious Social Features Put the Brakes on Asphalt 7

Image courtesy Gameloft

Each time you complete one of the racing challenges or level up in Asphalt 7: Heat, the new iOS racing game prompts you with a “share your results” screen that ties into Facebook. Since it’s quite easy to earn experience points or clear challenge requirements, I often found myself tapping the “no thanks” button on the share screen three or four times after every race.

Asphalt forces you to click through this barrage of screens even if you’ve elected not to connect your social media accounts to it. It makes no pretense that the share button is there because it’s something players would actually want to do. It’s something Gameloft wants you to do, and it will punish you with pop-up windows to hammer down your resolve.

What Gameloft doesn’t seem to understand is that there isn’t a single person I know who would care about my performance in Asphalt 7. I can’t even fathom a scenario in which someone congratulated me on my totally rad race time in the second event of cup number six.

It’s become standard practice in games to plead with players to tweet about their progress, but most games at least have the decency of leaving players alone if they choose not to participate. Not Asphalt 7.

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7 Games You’ve Never Heard of That Changed Everything

Super Mario Crossover Maker Kickstarts Original Retro-Style Game

Image courtesy Exploding Rabbit

Jay Pavlina, the guy behind the hit Flash game Super Mario Bros. Crossover, is creating an original game and using Kickstarter to fund it.

The new game is called Super Retro Squad. Much like its copyright-unfriendly predecessor, it features side-scrolling gameplay with characters from a variety of different classic game genres. But this time, the characters are original.

Pledge $15 to the fundraiser, and you’ll get a copy of the game when it’s released. Targeted platforms include PC, Mac, Linux, iOS and Android. “The plan is to get it on Steam,” Pavlina told Wired on Monday via phone.

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Game|Life Video: Penny Arcade Game Is an Old-School Triumph

If you’re the type of gamer who harbors a secret, unspoken wish that the polygon had never been invented, you may be just the audience for Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 3.

The first two Penny Arcade games, based on the popular gamer webcomic, were slickly produced cel-shaded games that brought the characters of the comic into the third dimension. That series petered out before it could be properly finished, but on Monday it was resurrected as a throwback to 16-bit games. On this week’s slightly early episode of Game|Life Video, I go into a little more detail on how the game’s features pay homage to games like Final Fantasy V and Super Mario World.

I haven’t finished playing through PAAOTRSPOD3 just yet, but I’m quite a ways into it and it’s filled with quality. The writing is laugh-out-loud funny at times, the enemies and their behaviors are creative and surprising and the class-change system is great fun to mess around with. It’s like Final Fantasy V on steroids; each character has an immutable set of powers that can be augmented with two other classes. One of them is “Dinomancer,” which lets the character transform into an uncontrollable dinosaur. Another is “Hobo,” who has special moves like “Trashcan Fire” and “Swarm of Rats.”

Episode 3 is available on Steam for $5. Early buyers will get free copies of developer Zeboyd Games’ other throwback RPGs Breath of Death VII and Cthulu Saves the World. The game will be released soon for Xbox Live Indie Games.