Spelunky review
Derek Yu’s masterpiece comes to XBLA, and remains as generous as it is bloodthirsty.
1Derek Yu’s masterpiece comes to XBLA, and remains as generous as it is bloodthirsty.
1The Japanophile writer gives us the skinny on the yakuza’s social gaming connections and the joys of Thief.
Puzzle fatigue takes a heavy toll in the latest game from Portal's project lead.
DICE general manager says too few studios are taking the need for technical innovation seriously.
15How ZeniMax Online is preparing for the hordes as the series quests into massively multiplayer territory.
Our August issue, featuring Halo 4, is out today.
2"This industry has been about shooting monsters for 20 years, and there are so many other things we can do."
1Eddie Cameron’s making a fascinating shooter – and you should probably play it before he finishes it.
Google’s revolutionary browser gaming technology hasn’t taken off. Why?
Studio to "support other Activision projects" after Prototype fails to meet expectations.
2How Red 5 is aiming to redefine free-to-play with its sci-fi shooter.
Drop7 designer Frank Lantz's regular column continues with a look at the centre of the universe for competitive StarCraft play.
"It took tremendous courage, leadership, determination and execution" - the EA founder on his Lawrence Of Arabia moment.
Sports Interactive studio director breaks nine-year silence at GameHorizon conference in Newcastle.
Reaction to assault scene "quite extreme", says Eidos life president at GameHorizon 2012.
14Mobile gaming’s new frontiers are as exciting as they are troubled, writes Neil Long.
1Battlefield studio boss: "People who are painting such a grim picture of where we're going are wrong."
3Nimblebit’s casual airline simulation struggles to get off the ground.
Unity or Unreal? GameMaker, Maya or C++? We detail the technologies to learn to help you stand out from the crowd.
Tekken producer hits out at trolls demanding he use 17-year-old voice samples in Tekken Tag Tournament 2.
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