The Edge Archives: development hell
A look at when videogame development goes wrong, from 2001's E93.
1A look at when videogame development goes wrong, from 2001's E93.
1Why Rockstar's take on the inventory menu is a hard-working piece of design.
But Zen United assures us it's striving to avoid a significant delay, and hopes to announce EU release date soon.
2We look ahead to the UK's biggest game industry conference, which takes place in Brighton next week.
But fails to address criticisms that Inferno mode forces players to use the real-money auction house.
1How do you stop your mobile game being swept away by the flood of new releases? Neil Long investigates.
Despite all the recent layoffs, there are still plenty of opportunities for those willing to adapt to change, writes Giordano Contestabile.
DICE general manager says too few studios are taking the need for technical innovation seriously.
16How ZeniMax Online is preparing for the hordes as the series quests into massively multiplayer territory.
"This industry has been about shooting monsters for 20 years, and there are so many other things we can do."
1They may not be winners, but these noteworthy entries to our Unity game making competition are definitely worth a try.
From PC to mobile, we present our pick of the best formats for making your first game.
The French institute that encourages students to form studio-like teams, and where they may learn from Jordan Mechner.
"It took tremendous courage, leadership, determination and execution" - the EA founder on his Lawrence Of Arabia moment.
A south-coast university that teaches its students to be flexible to succeed in a constantly changing industry.
Multimillion pound investment in this long-established institution has resulted in cutting-edge facilities.
A Belgian college spread across two cities that aims to provide a studio experience from the beginning.
How the former Apple man set up one of the biggest videogame companies in the world.
1Broken Sword creator opens Newcastle conference and pays tribute to Steve Jobs for "shaking up" game industry.
Unity or Unreal? GameMaker, Maya or C++? We detail the technologies to learn to help you stand out from the crowd.
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