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Polygon Features Archive

Polygon

Often times, stories come and go on game sites without a sense of permanence or a proper archive. Especially so when you're crashing on another site's couch while building your own. This is our attempt to change that -- a collection of all the in-depth, research-based feature stories we've been doing about games for The Verge while preparing for Polygon to launch.

For hot-out-the-oven details...

PlayCanvas HTML5 game creation toolset aims to speed up development

littleplanetbigrocket

HTML5 game development could be one of the hot topics of Google I/O. Yesterday we got word of Strike Fortress, a technically impressive multiplayer title from EA, and today a new team has announced a set of development tools designed to help create HTML5 games quickly and easily. PlayCanvas, started by former developers from Sony and Activision, provides a collaborative environment specifically for building browser-based 3D games.

The drawback right now is that PlayCanvas games currently won't work in mobile browsers like Chrome for Android and Safari on iOS. This is because those browsers don't yet support WebGL, though the team expects mobile support to "improve in the coming months." The current demos are definitely on the simple side, but the PlayCanvas team says its combination of a "professional standard" 3D engine, design tools,...

Boosting browser-based games
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'Scribblenauts Unlimited' feels limitless on the Wii U

scribblenauts

"Write Anything. Solve Anything." This is is the Scribblenauts mantra. In a world where you solve problems by drawing needed objects, I was eager to push the limits. Scribblenauts Unlimited for the...


'Joe Danger Touch' reimagines controls for touch screens, throttles toward iOS

joe danger touch

Joe Danger Touch will bring Hello Games' side-scrolling stunt racer to iOS this fall, with controls optimized for touch screens, according to a press release from the developer.

"This is a very different Joe Danger experience," said Sean Murray, Hello Games' managing director.

"It's a completely new game, with entirely unique mechanics. This isn't a dumbed down version, it stays true to the core arcade ideas of the original, with the same lovely aesthetics, solid framerate and tight controls. It's a console quality game in your hands".

To emphasize the new platform's effect on Joe Danger Touch's controls, Murray wrote on Hello...

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'Luigi's Mansion: Dark Moon' leans on its predecessor

luigi's mansion dark moon

Luigi's Mansion: Dark Moon sets Luigi down in another house of ghosts, but this time the game feels less like an episode of Ghost Adventures and more like a Casper cartoon.

I played through the game's opening level, in which Professor E. Gadd gives Luigi the tools necessary to recover his newest ghost-capturing machine, the Poltergeist 5000, from the depths of the first mansion. Luigi must search within it's abandoned walls, armed only with a flashlight, for keys to unlock new rooms. Keys...


Passively-cooled GeForce GTX 680 graphics card drops the fans for a giant heatsink

via img.hexus.net

Chinese manufacturer Colorful is known for its graphics card modifications, but its latest piece of work is pretty impressive. The iGame GTX 680 starts with a 28nm Nvidia GeForce card, as a lot of graphics board makers do. From there, it skips the usual fan in favor of two detachable aluminum fin heatsinks and a total of 20 heat pipes. It's the first time we've seen passive cooling made possible on a high-end graphics card like the GTX 680, as...

'Batman: Arkham City Armored Edition' keeps you in the game

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Batman: Arkham City Armored Edition, the upcoming Wii U re-release of last year's Dark Knight simulator, uses the console's GamePad to make the Arkham City experience both more and less annoying.

Navigating Batman: Arkham City's titular makeshift prison is a challenge, even when you have a good idea of where you're going. The best way for Batman to get his bearings is to pull up a map of his surroundings, but it felt like I spent half my Xbox...

'Infinity Blade' is Epic Games' most profitable game ever, says CEO

Gallery Photo: Infinity Blade 2: Vault of Tears screenshots

At the Game Developers Conference (GDC) in Taipei today, Tim Sweeney, CEO of Epic Games, told the audience that the iOS title Infinity Blade is "the most profitable game we've ever made — in terms of man years invested versus revenue, it's more profitable than Gears of War." The mobile franchise passed the $30 million mark this January and Infinity Blade II made over $5 million in its first month on the App Store. Sweeney said he was "very, very surprised to see how fast smartphone and tablet devices are improving," adding that the pace was faster than Moore's law.




'Haunt' is free for US Kinect owners until July 2nd

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Haunt, the latest XBLA title from the studio behind PaRappa the Rapper, is available to US Kinect owners for free until July 2nd.

Haunt is the first console game from developer NanaOn-Sha since the 2009 Wii release Major Minor's Majestic March....


Nintendo 3DS XL hands-on reveals comfortable build, better 3D effect, and filtered visuals?

3ds xl (puissance nintendo video)

French site Puissance Nintendo has managed to take an early look at the 3DS XL, announced by Nintendo last week and coming to the US on August 19. The extra-large handheld is reportedly much more comfortable than the previous model, and surprisingly light despite the inflated size. The site also says that the larger screen gives an improved 3D experience with the effect being less stressful on the eyes. The one drawback appears to be a lack of power in the speakers, though the viewing did take place in a noisy room.

Now, the 3DS XL's screen is roughly 90 percent larger than the original...