Are gamers tiring of the same old thing?
Falling sales of 'me-too' games mean devs need to better understand player psychology, says Graham McAllister.
2Falling sales of 'me-too' games mean devs need to better understand player psychology, says Graham McAllister.
2How do you stop your mobile game being swept away by the flood of new releases? Neil Long investigates.
Despite all the recent layoffs, there are still plenty of opportunities for those willing to adapt to change, writes Giordano Contestabile.
Drop7 designer Frank Lantz's regular column continues with a look at the centre of the universe for competitive StarCraft play.
Mobile gaming’s new frontiers are as exciting as they are troubled, writes Neil Long.
1Gamers are often too quick to let their tastes and entrenched beliefs get in the way of the legal truth, says Jas Purewal.
But a disappointing denouement can't fully neuter Thatgamecompany's thought-provoking design, writes Steven Poole.
3With all the fuss over on-disc DLC, wonders Brian Howe, should players be able to choose which parts of a game they pay for?
3Drop7 designer Frank Lantz presents the first in a regular series on how to watch "the world's greatest eSport."
With the GamePad, SmartGlass and Cross-Play, the platform holders are all pushing the second screen. But will any of them benefit gamers?
1Yesterday's conferences showed two platform holders treading water while they work on new hardware behind the scenes, writes Nathan Brown.
Microsoft and Sony needs to treat online bigotry as a big deal, says Helen Lewis.
1Why, wonders Leigh Alexander, is there such resentment toward the industry’s influx of new blood?
4From Mario to GLaDOS, James Leach considers what makes a successful game character.
1PopCap's Giordano Contestabile dares to dream of the possibilities in what will be one of the defining trends of the next few years.
What sets the likes of Thatgamecompany and Valve apart is their focus on the player, says Graham McAllister.
How many ambulances does a videogame lawyer chase in the average working day? Jas Purewal explains.
2The industry's obsession with simulating real-world physics is limiting developers' creativity, says Clint Hocking.
Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
3Games should preserve their subversive, constructively childish tendencies, says Jason Killingsworth.
7