First images of Unreal Engine 4 revealed
Cliff Bleszinski vows to "to drag this industry into the next generation".
4Cliff Bleszinski vows to "to drag this industry into the next generation".
4A post-mortem of ten ambitious games that failed to reach their funding goals.
1Not all the games that find success on Kickstarter are high-profile sequels - here are ten about which you might not have heard.
The event, which runs on July 11, the day before the returning Indie Dev Day, features talks from the likes of Jagex, Fantastec and games consultant Brian Baglow. A panel, Marketing - Explore The Dirty Indie Secret, will be chaired by IndieCity's Scott MacKintosh and feature Mode 7's Paul Taylor, indie developer Mike Bithell, and Dan Marshall of BAFTA-winning Size Five Games. More >
Former Metal Gear and Halo developer hails "a big moment in history" as Kickstarter project narrowly meets its goal.
Hub seeks to improve discoverability and introduces paid-for apps.
Steve Ellis tells us why he no longer recognises the industry he helped to build.
High dev costs mean risk-averse publishers are afraid to stray from the Call Of Duty template, says Crash Lab's Steve Ellis.
13After Fez's programmer says he misses being part of a team, Zeboyd and Radiangames tell us what it's like to code a game on your own.
2The Dutch studio's 2D MOBA game was scheduled for release this week, but judging by comments made in an email by co-founder Jasper Koning, its launch is now looking unlikely. More >
2Two-man start-up studio Theory Interactive are working on this "cooperative single player" adventure which focuses on exploration, puzzle solving and time travel. More >
2As we reported yesterday, Mikami's first project since 2010 Platinum Games shooter Vanquish was unveiled in Japanese magazine Famitsu. Mikami is executive director on the project, but insists he is taking an active role in development. More >
We look back at the Fighting Fantasy game jam's Gadget Show finale with Ian Livingstone, Steve Jackson and the event's organisers.
An uncompromising indie game that offers a brave take on survival horror.
1Renaud Bédard admits he wants to work with a team after five years as the lone coder on Phil Fish's XBLA hit.
2Uppercut’s iOS debut is colourful, noisy, and cleverly streamlined.
Amanita Design's Machinarium follow-up is a breath of fresh air, despite the stinginess of its feedback.
3Chris Donlan finds that Wix Games’ imperfect mirror is well worth getting lost in.
1An anonymous source told Shacknews that the Wisconsin-based studio was not happy with the terms of its original contract with ZeniMax, parent company of publisher Bethesda, and ceased development late last year to strengthen its position in negotiating a better deal. More >
SpellTower is now available for iPad and iPhone for just 69p. It's still got some way to go to reach number one, however: the two games ahead of it are Rovio's Angry Birds Space, and Draw Something. OMGPOP's game has been so successful that the studio was recently bought by Zynga for $180 million. More >
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