The lights are on
There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of production at Epic Games Rod Fergusson about what the team has learned about presenting a story in video games from the original trilogy and what new narrative avenues Gears of War: Judgment allows.
With a stronger emphasis on environmental storytelling and cutting down "the friction of cinematics", the teams at Epic Games and People Can Fly hope to learn from the past, which is why they brought in a consultant from Pixar to learn from the masters.
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Ha, I actually forgot entirely the museum was the House of Sovereigns
I still am not getting this game. It would be great as a DLC but a new game? Hell no. That overrun mode doesn't look any different than horde or beast mode either. I mean I HATED closing those E-day holes in every dam game and now they say "We get to go back to our roots and close some E-holes!" come on man...
(twitches) Let us never repeat another Marcus/Anya. So...(twitch)....much....waiting..........D*
this could be good or bad. good that maybe the guy worked on the story for UP bad he worked on the story for Cars 2
I'm intrigued about trying to have less cutscenes, that is always good for a game. I read in the cover story that Epic are trying to eliminate the 'walk along with your hand to your ear' moments that happen way too often in Gears, so thumbs up for that.
On the other-hand, I'm sensing a lot of terrible expository dialogue from Baird while I am trying to play. Subtlety has never been Epic's strongest suit.
Not a bad place to take notes from
Yes I hope story is alot better! I hated Gears 3 when Marcus´s dad was telling him about the Queen and just shut him up.