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Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past

There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of production at Epic Games Rod Fergusson about what the team has learned about presenting a story in video games from the original trilogy and what new narrative avenues Gears of War: Judgment allows.

With a stronger emphasis on environmental storytelling and cutting down "the friction of cinematics", the teams at Epic Games and People Can Fly hope to learn from the past, which is why they brought in a consultant from Pixar to learn from the masters.

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Comments
  • Well, I'm the first to not be second.
  • This is good to hear, Gears of War has always just sort of tacked on these terrible sci-fi plots that did the gameplay and quality of the rest of the game a disservice. Its nice to see them trying.
  • Hmmmmmmm...
  • Good to see they're trying to develop a story. Hopefully it's good.
  • They are not selling me on the whole 'less cutscenes', more TESTIMONY' type comments
  • He talks a lot about repetition being the main cause of people not remembering mission details about their games. Truthfully, I think that a big reason why people don't remember is because no one cares. Epic doesn't make people care, because they spend the whole time focusing on one big thing; locust are bad, kill locust. Each of the missions are really just a means to an end, they have no purpose other than elongating the experience of killing locusts. Dom is the only slight exception, but they could have even gone deeper with that. If they are really serious about adding depth to these games, then they really need to do a hell of a lot more than repeat things. Or do a voice-over. Voice-overs are just as bad as admitting that you can't tell compelling stories through in-the-moment gameplay.
  • Give us something new, COMPLETELY new.
  • So I guess in the next Gears, Baird will take an old man's house on ballons to a waterfall to pick up a chef mouse and take him to a space ship where a little trash compacting robot will show him where to find his childhood cowboy doll. Pixar tells great stories...but come on.
  • Ha, I actually forgot entirely the museum was the House of Sovereigns

  • Pixar and Gears in the same sentence made me giggle.
  • i always thought that the story in gears of war was told entirely through caveman grunts.
  • I still am not getting this game. It would be great as a DLC but a new game? Hell no. That overrun mode doesn't look any different than horde or beast mode either. I mean I HATED closing those E-day holes in every dam game and now they say "We get to go back to our roots and close some E-holes!" come on man...

  • (twitches) Let us never repeat another Marcus/Anya. So...(twitch)....much....waiting..........D*

  • this could be good or bad. good that maybe the guy worked on the story for UP bad he worked on the story for Cars 2

  • The less cutscenes thing doesnt work well for me...but still sounds interesting. But i just hope that Pixar person helps EPIC in the story.
  • I find it weird that they were never able to incorporate the story into the games really well when they could create such awesome trailers for the three games
  • still can't get over how people have criticized trailers like dead island and the like, when nobody complained that the gears trailers always promised a story with characters that anyone cared about. Good to hear they're paying attention to story this time round - we live in hope.x
  • I'm intrigued about trying to have less cutscenes, that is always good for a game. I read in the cover story that Epic are trying to eliminate the 'walk along with your hand to your ear' moments that happen way too often in Gears, so thumbs up for that.

    On the other-hand, I'm sensing a lot of terrible expository dialogue from Baird while I am trying to play. Subtlety has never been Epic's strongest suit.

  • Not a bad place to take notes from

  • Yes I hope story is alot better! I hated Gears 3 when Marcus´s dad was telling him about the Queen and just shut him up.

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