• Tuesday 17 April 2012

  • Star Trek

    Star Trek: the Enterprise is in trouble. Again ...

    Keith Stuart: Kirk and Spock team up for a new Star Trek 'bro-op' game based on the JJ Abrams reboot of the classic franchise

    Continue reading...
  • Thursday 15 March 2012

  • Joourney

    Journey: is it a game, or is it art?

    Keith Stuart: Released this week on PlayStation 3, Journey is one of the most talked about games of the year so far. But what exactly is it? And does it have more in common with art than gaming?

    Continue reading...
  • Monday 27 February 2012

  • The Seed

    The Seed: an unlikely combination of formal gardens, theatre and alternate reality gaming

    Keith Stuart: An intriguing interactive theatre project from Goat and Monkey looks set to bring alternate reality gaming to the great gardens of Sussex

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  • Thursday 26 January 2012

  • On the dancefloor

    Sore thumbs and feet: Indulge yourself in your favourite retro games while listening the latest tunes at Nintendisco. Photograph: Mark Newton/Alamy/Alamy

    Simon Parkin: How two ex-music industry mavens settled upon a winning formula – club nights and retro video game Continue reading...
  • Monday 3 October 2011

  • Karen Traviss

    Karen Traviss: Gears of War novelist turned game narrative writer.

    It's rare these days for a major video game not to have a tie-in novel series – but it's even rarer for the writer of those novels to be drafted in to the development team. Yet, that's exactly what happened when Karen Traviss, the author of several Gears of War books, was invited to pen the storyline for Gears 3.

    Previously responsible for a series of Star Wars novelisations, Traviss started out as a journalist, working as a defence correspondent for both print and TV. Her experience of writing about the armed forces has clearly come in useful for her work in the games industry: alongside the Gears novels, she's also working on a series for Halo.

    So what can a writer bring to a major games series, and how should a story be told through the medium of interactive entertainment? Here's what Karen had to say…
    Continue reading...

  • Sunday 2 October 2011

  • Fallen City screen shot

    Angries on the move in a scene from the newsgame Fallen City. Photograph: Channel 4 Education

    A forthcoming game from Channel 4 seeks to analyse how our cities might be mended by empowering communities, writes Keith Stuart

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  • Thursday 5 May 2011

  • LA Noire

    A scene from LA Noire ... featuring Mad Men actor Aaron Staton (left)

    Keith Stuart: The makers of Grand Theft Auto are set to revolutionise gaming by exploring the noir crime genre. Here the aim is to interrogate criminals – not kill them

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  • Monday 14 March 2011

  • Graphic of Seth Priebatsch's SXSW speech

    Seth Priebatsch's SXSW speech in pictures (click for full image). Illustration courtesy of Nora Herting/ImageThink

    Seth Priebatsch unleashed 180 seconds of organised chaos on SXSW Interactive on Saturday, turning the 4,000-strong audience into a giant trading pit. The charismatic, high-speed founder of business location tool SCVNGR wanted to show how game dynamics – in this case based on the classic card game Pit – can help solve real problems, giving everyone in the audience a coloured card to trade as a metaphor for organising action around climate change. It's all part of his vision for the next generation of the web, one he describes as "the game layer".

    The card-trading game was, he admitted, a bit of a gamble – he even had an alternative "consolation on your failure" slide lined up just in case. He was only about 60% sure it would work on this scale, but the room was buzzing with energy. "Climate change is a complex problem with no central lever, and with unequal distribution of resources. But I was confident in those game mechanics, that it would be exhilarating and that we could analyse the dynamics to show what had happened. If we can tie all that back into what we do, then even if we can't tackle problems as big as global warming, we can make them more manageable." Continue reading...

  • Tuesday 15 February 2011

  • Sesame Street on Kinect

    Sesame Street: Will Cookie Monster and co appeal to today's gamers?

    Ok, for me it was more about Jamie and the Magic Torch, Mr Benn, Why Don't You? and Grange Hill but Sesame Street is definitely up there when it comes to kids telly from back in the day. Warner Bros will be banking on this nostalgia as they have just announced Sesame Street: Once Upon a Monster for the Kinect (Xbox 360). Most surprisingly of all the game will be developed by Tim Schafer of Monkey Island and Brutal Legend fame. Quite what influence he will have on the finished game will be revealed when released this Autumn, but he certainly seems
    keen. Continue reading...

  • Tuesday 16 November 2010

  • A special on stories in games, presented by Keith Stuart

  • Friday 23 April 2010

  • School pupils in Sheffield survive a Dalek invasion to be among the first to play the new Doctor Who video game City of the Daleks

  • Wednesday 3 February 2010

  • Dante's Inferno

    Dante's Inferno has become a fairly gory video game

    The Dante here is no poet but a crusader - and a bloodbath ensues

    Continue reading...
  • Friday 22 January 2010

  • 2 out of 5
    Scene It

    Scene It? Bright Lights! Big Screen! Annoying Host!

    Todd Nash: It's a decent enough party game, but what a shame about the host

    Continue reading...
  • Tuesday 30 June 2009

  • Why are eyebrows raised when sex scenes appear in video games, but not in film, TV, music or literature? And the Girl With a One Track Mind discusses bloggers' anonymity

  • Monday 16 March 2009

  • Ron Carmel is one-half of the indie game phenomenon 2D Boy, the company that developed the refreshing World of Goo. Its runaway success has propelled the former EA developer into game stardom, and at this year's SxSWi, I grabbed him to get a few tips for hopefuls.

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