The Center for Human Imagination

*I hope for good things from this initiative. It sounds like it would be particularly centered on activities that I would blog with glee.

http://www.utsandiego.com/news/2012/jun/11/ucsd-creates-center-human-imagination/

“Imagination — one of the least understood but most cherished products of the mind and brain — will become the focus of wide-ranging study at a new center jointly founded by UC San Diego and the Arthur C. Clarke Foundation.

“The two institutions have created the UCSD-based Center for Human Imagination, which will involve thinkers from fields as different as technology, sociology, politics, medicine and literature, especially science fiction.

“We are changing the world so fast right now and the level of transformation is profound,” said Sheldon Brown, the UCSD media arts professor who was named director of the center. “This is the outcome of imagination. We need a more thoughtful, deliberative approach to understanding how it works.”

“The perils and positives of imagination were a defining theme for Clarke, the British futurist and science fiction author who wrote such acclaimed books as “2001: A Space Odyssey” and “Rendezvous with Rama.”

“Clarke, who died in 2008, literally helped imagine the future. In 1945, he published a paper that laid out the basic concept for the geostationary satellites that exist today. Those satellites helped make the Internet and other wireless devices possible, shaping how people communicate and interact.

“Tedson Meyers, chairman of the Clarke Foundation, said in a statement, “A number of excellent universities responded to our request for proposals to become the home of the Arthur C. Clarke Center for Human Imagination, but the University of California, San Diego made the most compelling case.

“Its top flight research resources, facilities and academic excellence in multi-disciplinary collaborations within the UC system and beyond are ideally suited to approach the potential of human imagination from a wide range of perspectives.” (…)

Design Fiction: Welcome to LIFE, the Singularity ruined by lawyers

Published on May 11, 2012 by enyay

http://tomscott.com – Or: what you see when you die.

If you liked this, you may also enjoy two novels that provided inspiration for it: Jim Munroe’s Everyone in Silico, where I first found the idea of a corporate-sponsored afterlife; and Rudy Rucker’s trippy Postsingular, which introduced me to the horrifying idea of consciousness slums.

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Engaging with the Screwneneutical Imperative, or teaching humanities students how to code

*Wait, hearken — what’s that, on the blue horizon? It’s some new-aesthetical patrol boat from the digital humanities. What colors are they flying on that craft? See if you can hail them with the Aldis lamp!

http://chronicle.com/blogs/profhacker/engaging-with-the-screwmeneutical-imperative-or-why-i-teach-humanities-students-how-to-code/23355

“Engaging with the ‘Screwmeneutical Imperative,’ or why I teach humanities students how to code

April 21, 2010, 2:00 pm

By Julie Meloni

“As Jason Jones said in yesterday’s post, “Doing it Wrong”, ProfHacker is not about telling anyone they’re “doing it wrong” or that they should change from “old” ways to some newfangled glitzy technicolor “new” way. But since most of my days are spent embedded in development of “new” ways of interacting with cultural artifacts—texts, images, and even code itself — I figured I’d get a little meta in this space. (((gets popcorn)))

“I’m going to discuss why the heck I’d ever teach programming concepts (and code) to humanities students.

“As students find themselves enmeshed in electronic information networks, it becomes necessary to investigate and interrogate how these networks and methods of information organization, storage, and retrieval permeate their lives. I stress the importance of understanding the social and cultural role of the information and systems that surround them (us) and the usefulness of understanding the rhetoric of the code that shapes these systems.

“The next logical step is to teach them to produce this code themselves, and then continue on to create new systems that (re)present “old” content in “new” ways—for me, this means literary texts (with a little history thrown in for good measure).

“This grand plan harkens back to Matt Kirschenbaum’s January 2009 CHE article, “Hello Worlds” [paywalled], in which he reflects on his time spent in programming classes learning the fundamentals such as “variables, arrays, sorts, conditionals, operators, and the like,” but missing the “historical and intellectual context for why bubble sorts and do-while loops mattered.” (((It’s the crisp nautical whites of the “Software Studies Algorithm Coast-Guard.”)))

“Coming from an industry background, I have seen many (not all, of course) programmers and developers of information systems who are spectacular at coding bubble sorts and do-while loops but don’t have the foggiest idea of how their bit plays a role in the greater system they’re creating. In that situation, they have little real control over the system—of that world.

“But if we can turn the lesson inside out — dissect the model and close read the code —then the student can begin to conceptualize the interactions, intersections, and movements of information, all the while being reminded of (and picking up on) the underlying programmatic constructs used to represent that world in some tangible way.

“From Kirschenbaum’s “Hello Worlds”:

“Computers should not be black boxes but rather understood as engines for creating powerful and persuasive models of the world around us. The world around us (and inside us) is something we in the humanities have been interested in for a very long time. I believe that, increasingly, an appreciation of how complex ideas can be imagined and expressed as a set of formal procedures—rules, models, algorithms—in the virtual space of a computer will be an essential element of a humanities education. Our students will need to become more at ease reading (and writing) back and forth across the boundaries between natural and artificial languages. Such an education is essential if we are to cultivate critically informed citizens—not just because computers offer new worlds to explore, but because they offer endless vistas in which to see our own world reflected.”

“Fifty years ago, computer scientist J. C. R. Licklider described a goal of achieving symbiosis between man and machine, in which “men will set the goals, formulate the hypothesis, determine the criteria, and perform the evaluations” while the machines “will do the routinizable work that must be done to prepare the way for insights”. (((aka “co-discovery” rather than “making the machine your friend,” along with a heaping helping of pre-ARPANET 1960s cyborgish man-machine symbiosis.)))

“In other words, man must architect the system before the system can function; “architect” is used here to encompass the multiple tasks of planning, organizing, and (finally) building a machine, system, or process. It’s true, I want my technologically-inclined humanities students to become architects — some students will focus on shoring up the foundations of buildings that already exist, and some will set out to create a structure not yet encountered in the wild.

“None of them will get there just by working through rote, uncontextualized programming exercises. None of them will get there just by screwing around on the internet. (((<— this is eliding the Google & Facebook-style entities that profit from architecting how people screw around on the Internet.)))

“All of them can get there with a combination of programming constructs, creative and generative activities, imaginative play, and through an understanding that “interpretation takes place from inside a system, rather than from outside”. (((This is sorta “making the machine your ideology,” but at least it’s not as dead-AI anthropomorphic as making the machine your pal.)))

“Thusly armed with enough knowledge to realize that they could do something useful with a million books and a billion tweets, I want these students to take their happy humanist selves and get excited and make things…”

Marius Watz: Shock and Awe, Algorithm Critique, the New Aesthetic and its Discontents

*That’s very lucid and sensible. One might take issue with the conclusions, but it’s great that he is airing these ideas and demonstrating these approaches. He’s pitchforking the digital compost here, something fresh and vital is going to blossom.

http://www.scribd.com/doc/96778128/20120610-A-Movement-in-3-Parts-1-Shock-Awe-2-Algorithm-Critique-3-The-New-Aesthetic-And-Its-Discontents-Marius-Watz-Eyeo-2012

*I like “co-discovering with algorithms” a whole lot better than I like “making the machines your friends.” Because that’s all the difference between metaphoric noosphere goo and a creative practice that you can get up in the morning and do.

Augmented Reality: haptic screens

*Keep trying, augmented touchscreen guys.

*I like those weird neologisms “feelscreen” and “tixels,” but then again, I would.

http://www.fastcodesign.com/1669997/this-sci-fi-touchscreen-can-give-the-iphone-real-buttons

http://senseg.com/technology/senseg-technology

Musica Globalista: AlunaGeorge, ‘Just a Touch’

*On Twitter, Canadian artiste @grimezsz just announced her emphatic appreciation for this as a good “pop song.” I really don’t know what to make of it. Obviously it’s got more than a few pop-song-like elements participating in the indescribable mash-up cut/paste control-board melange there.

*Maybe this really IS a “good pop song” in contemporary cultural circumstances. Maybe if you’re a modern sixteen-year-old girl, the core naif pop demographic, you would hear this and sit up all bright-eyed and say, “Hey wait, great song, that’s for me.”

Augmented Reality: STEREOSCOPIC 3D MAPPING // L’ECRIT ANIME’ // APPARATI EFFIMERI & PEETA

*Interesting to see this Italian projection-mapping crew throwing some stereoscopy into the mix.

Architecture Fiction: Under Tomorrow’s Sky

*I’m going. In fact I’m participating.

http://undertomorrowssky.liamyoung.org/

MU, Eindhoven.
Saturday June 16 start at 8 pm
Sunday June 17 start at 11 am
Free entrance

UNDER TOMORROWS SKY is a project by Liam Young of Tomorrows Thoughts Today opening in August at MU art space, Eindhoven. Liam has assembled a think tank of mad scientists, literary astronauts, digital poets, speculative gamers, mavericks, visionaries and luminaries to collectively author a proposal for a future city- an imaginary urbanism, the landscapes that surround it and the stories it contains.

On Saturday June 16 and Sunday June 17 the think tank will be coming together in physical space at MU but also in virtual space for a weekend of public presentations, discussions and workshops. Come behind the scenes as we open up the design process of the speculative city and expose the deliberations of the Under Tomorrows Sky think tank. See the work in progress and join us to debate the social, cultural, ethical and environmental consequences of emerging technologies.

At 8 pm on Saturday June 16th the members of the think tank will introduce themselves and present a series of wondrous visions of the future based on their own research or projects. On the following Sunday June 17 from 11am the group will get together for an open day of discussions, design workshops and live sketching as they begin to give shape to their city Under Tomorrows Sky. Eavesdrop on the conversations, take part in the debates on what the future city may be and contribute to the discussions on why such speculations on tomorrow may be of critical importance for today.

Joining Liam Young live at MU will be science fiction author and futurist Bruce Sterling, comic author, novelist and screenwriter Warren Ellis, synthetic biologist Rachel Armstrong, journalist, author and editor of Arc, New Scientist’s science fiction quarterly, Simon Ings, live sketching from Paul Duffield and many more.

The exhibition Under Tomorrow’s Sky will open on August 10 at MU. See www.undertomorrowssky.com and www.mu.nl for further updates.

[Image credit Daniel Dociu]

Published on 07/06/2012 03:00.
Filed under: ARC / New Scientist, Bruce Sterling, Dr Rachel Armstrong, Liam Young of Tomorrows Thoughts Today, MU, Paul Duffield, Warren Ellis

Showtime: Kevin Kelly, “One Minute Vacation”

*Hmmm. That’s both culturally and visually pulverizing.

“I was off-grid for the past two months in Asia. Here is a 90-second summary of what I did. Maybe this is a new genre?”

– KK
———————————————–
Kevin Kelly * kk@kk.org
Senior Maverick for Wired Magazine
Author of What Technology Wants
www.kk.org

Showtime: CLANG by Subutai Corporation

http://www.kickstarter.com/projects/260688528/clang

*I’m not a gamer and don’t do martial arts, but I lavishly supported this Kickstarter effort strictly because of that video. Wow. Look at all the headbending scifi riffing this writerly guy is doing with the video medium. Instead of being a movie, with, like, some scifi stuck in the corners, this is a science-fiction mentality expressed as viral digital video.

*My admiration knows few bounds here. The scripting is great. The costuming, the props. The set is amazing, and there’s even real camera work. There are postmodern violations of the fourth wall. The acting is hilarious even though there’s not a single person in it that can act. Even the narrator’s notorious one-note surly public affect is deployed to supreme effect. Using this to jumpstart some videogame is like having your bubblegum delivered by an Ekranoplan.