Game|Life Podcast: We Answer Your E3 Questions

This Sackboy did not talk. But we will.
Photo: Ariel Zambelich/Wired

We know you all want to know, desperately, what we thought of E3. Right? So we have offered ourselves up to you as veritable fonts of information and analysis. By leaving the members of Game|Life a text message or voicemail at our helpful dial-in number (567) 694-5326 (that is to say, 56 POW! GL FAN) you were afforded the opportunity to weigh in on E3.

But not just you. Wired managing editor Marty Cortinas did not go to E3, and so we asked him to come up with a list of questions for those of us who did — me, and the Wired senior editors Peter Rubin and Chris Baker. And we answer them. We also talk about the launch of the Diablo III real-money auction house, a subject on which Marty has much to offer. We also discuss some of our favorite overlooked games of E3, like The Unfinished Swan and … well, mostly we talk about The Unfinished Swan. And occasionally other games. But not a lot.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

Continue Reading “Game|Life Podcast: We Answer Your E3 Questions” »

Hands On: Dust: An Elysian Tail Has Pretty Talking Swords

<< Previous | Next >>
Dust 1


<< Previous | Next >>

Indie studio Humble Hearts is hard at work finishing Dust: An Elysian Tale, which stands among the most visually breathtaking 2-D games on any modern platform — despite being developed entirely by one man.

Dust is certainly a button-masher, even given that it is a side-scrolling brawler. There are high flying aerial juggles and screen-filling charged up special attacks, to the point that the game feels like Marvel vs. Capcom combat design applied to a Metroidvania-style adventure game.

Continue Reading “Hands On: Dust: An Elysian Tail Has Pretty Talking Swords” »

Free From Sony Deal, Journey Creator Seeks Pixar-Sized Audience

Image: thatgamecompany

Thatgamecompany, developer of the arthouse PlayStation 3 games Journey and Flower, has big aspirations.

After the indie game developer was founded in 2005, it quickly signed a three-game deal with Sony to make games exclusively for its PlayStation 3. The last one, Journey, became the fastest-selling downloadable PS3 game in the platform’s history. Announcing on Thursday that it had secured $5.5 million in funding from Benchmark Capital to fund future game development, thatgamecompany will finally be able to take its games to multiple platforms, a move that co-founder and creative director Jenova Chen hopes will massively expand the reach of his game designs.

“By raising the money ourselves, we have the control to do what we want,” said Chen to Wired via phone.

Chen says he wants thatgamecompany’s next game, which is already in development, to reach “a mass audience, like a Pixar movie.”

Continue Reading “Free From Sony Deal, Journey Creator Seeks Pixar-Sized Audience” »

Dragon Quest X Has 2 Free Hours a Day — You Know, For Kids

The upcoming Wii MMO Dragon Quest X Online will offer two hours of free time every day in a bid to entice younger fans to play, Square Enix said Thursday. The game launches in Japan on August 2 and normally costs about 1,000 yen ($12) each month.

“Kids’ Time” will run from 4 to 6 p.m. on weekdays and 1 to 3 p.m. on weekends. The hours were chosen based on customer feedback from demo events held in shopping malls early this Spring. In-game messages will advise players of the end of the free-to-play sessions, and those without money in their accounts when Kids’ Time ends will automatically have their game saved before being disconnecting from the server.

Continue Reading “Dragon Quest X Has 2 Free Hours a Day — You Know, For Kids” »

Hands-On: 8 of E3′s Biggest Wii U Games (And Netflix)

<< Previous | Next >>

LOS ANGELES -- Regardless of what you think of it, there's no denying that Wii U was the biggest story of E3.

Nintendo's Wii console came screaming out of the gate in 2006, besting the Xbox 360 and PlayStation 3 with an unlikely combination of low-powered graphics (and low pricing) and revolutionary motion controllers. Nintendo has sold 95 million Wiis so far, but those sales have dropped off dramatically as those of its rivals have picked up steam. After a shaky start for the new Nintendo 3DS portable, industry watchers are looking at any new Nintendo proposals with something of a jaundiced eye.

Is Wii U's primary innovation -- a second screen embedded into the controller -- enough to inspire a hundred million people to get back on the Nintendo bandwagon? The jury's going to be out on that one for a while, at least until Nintendo actually ships the machine this Christmas. But after spending a lot of time in the Nintendo booth during last week's Electronic Entertainment Expo, we can be sure of one thing: There are some clever new ideas and some very solid-looking games lined up for Wii U's launch window.

Here are our impressions of eight major Wii U games -- and our hands-on demo of the Netflix Wii U app, which might get more use than any of these games.

Above:

Pikmin 3

What it is: Fans have been demanding a sequel to these clever GameCube games for the better part of a decade now. A simplified but challenging take on real-time strategy set in a series of tiny gardens – think the second half of Honey, I Shrunk the Kids -- the Pikmin games are unlike anything else, and the Wii U version's graphics make it look almost photorealistic.

Second screen features: While you're leading your army of tiny plant-creatures around the backyard collecting bugs and treasures, you can glance at the Wii U screen for a map. But it's actually after you're finished playing the level that the second screen becomes useful: It turns into an overhead view video of your performance, which you can rewind and fast-forward with a scroll bar, looking for areas where you can improve your time.

Is it any good? I don't know if instant replays are really going to add that much, but insofar as Nintendo hasn't actually shown off the main single-player story mode, I would be surprised if there weren't a deeper level of second-screen integration there. Really looking forward to this.


<< Previous | Next >>