E3 2012: Blame next-gen for lacklustre conferences
Yesterday's conferences showed two platform holders treading water while they work on new hardware behind the scenes, writes Nathan Brown.
Yesterday's conferences showed two platform holders treading water while they work on new hardware behind the scenes, writes Nathan Brown.
Microsoft and Sony needs to treat online bigotry as a big deal, says Helen Lewis.
1Why, wonders Leigh Alexander, is there such resentment toward the industry’s influx of new blood?
4From Mario to GLaDOS, James Leach considers what makes a successful game character.
1PopCap's Giordano Contestabile dares to dream of the possibilities in what will be one of the defining trends of the next few years.
What sets the likes of Thatgamecompany and Valve apart is their focus on the player, says Graham McAllister.
How many ambulances does a videogame lawyer chase in the average working day? Jas Purewal explains.
2The industry's obsession with simulating real-world physics is limiting developers' creativity, says Clint Hocking.
Modern Warfare 3 is a masterclass in how to take an enjoyable co-op mode and utterly ruin it, says Steven Poole.
2Games should preserve their subversive, constructively childish tendencies, says Jason Killingsworth.
7Sega's reported cancellation of the Platinum Games sequel has Nathan Brown fearing for the future of an entire genre.
5With sales at an all-time low in Japan, Steven Poole considers the prospects of Sony's loveable handheld.
11If reviews assess a game's quality, asks usability expert Graham McAllister, why do scores vary so greatly?
3A few similarities aside, Rovio's physics puzzler isn't a very Nintendo-like game at all, says Chris Schilling.
11Clint Hocking goes in search of ammunition in the modern-day shooter.
1By pandering to the global market, Tadhg Kelly warns, British developers are forgetting their roots.
4Journey proves that a developer’s skill at helping players defy gravity affects emotional response in powerful ways, says Jason Killingsworth.
2Giordano Contestabile charts the way we've moved from playing videogames alone to playing together.
For the good of the medium, asks Leigh Alexander, why can’t game writers and game designers just get along?
4There are more sources of investment than ever before, but devs need more than great games to secure funding, says Jas Purewal.