Crysis 3: Heading back to the jungle
Crytek's building an urban rainforest to help its sci-fi shooter rediscover its origins.
Crytek's building an urban rainforest to help its sci-fi shooter rediscover its origins.
Why the Japanese studio is throwing all its weight behind its biggest project to date.
How a one-man project refined over the course of a decade is becoming an App Store phenomenon.
1Creative director Paul Sage on making TESO's quests more than the usual series of waypoints and combat targets.
Grasshopper Manufacture has its sights on the mainstream with Slither writer James Gunn.
How the Finnish developer changed the world for the sake of a good story.
1Chris Donlan carves dungeons one word at a time in Adam Parrish’s smart blend of genres.
Game director Matt Firor on the state of MMORPGs today and opening the gates of Tamriel to the whole world.
Announcing the winners of our Unity game making competition.
2The provocateur filmmaker reminisces about locking himself in the bathroom with his trusty Sega Genesis.
How Ninja Theory is allaying fan fears by retaining the devilish core of Capcom’s series.
The InXile founder on how crowd funding has connected him with fans and liberated him from draconian publishers.
We duck in for one at the watering hole that doubles as a purgatorial stopover on the way to maturity.
Consultant, author and futurist Scott Steinberg on the things to get right if you want your project to succeed.
1Wanderlands is back with a geometry-warping puzzler inspired by Peter Molydeux.
A look ahead to next week's celebration of Nordic videogame talent in Malmo, Sweden.
A post-mortem of ten ambitious games that failed to reach their funding goals.
3Not all the games that find success on Kickstarter are high-profile sequels - here are ten about which you might not have heard.
IO Interactive’s downloadable aside widens the scope of pre-order bonuses.
The western version of Level 5 and Studio Ghibli's RPG appears to be much more than a quick Google translation.
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