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  • Coming Back To Minecraft

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    I played my fair share of Minecraft back in the day. I wasn't one of the cool kids who knew about it before it became a worldwide phenomenon, but I bought in before the beta, and spent countless hours building castles, spelunking in caves, and fleeing from hissing Creepers before moving on to other game experiences. I wasn't planning on rekindling that addiction with the XBLA version, but after listening to the nonstop praise of my co-workers, I finally broke down and bought Minecraft for the second time. It's good to be back. More

    I wasn't planning on rekindling my Minecraft addiction with the XBLA version, but after listening to the nonstop praise of my co-workers, I finally gave in. It's good to be back.

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  • Five Game Franchises I Don't Want To See In 2012

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    The end of the year is when video game journalists typically fawn over their favorite games of the past twelve months. Nuts to that. Here are five series I don't want to see hide nor hair of in 2012. More

    The end of the year is when video game journalists typically fawn over their favorite games of the past twelve months. Nuts to that. Here are five series I don't want to see hide nor hair of in 2012.

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  • Site Spam Update: Round Two

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    Today we implemented some new behind-the-scenes features to Game Informer, which will hopefully prevent the spam attacks that have been plaguing the site recently. More

    Today we implemented some new behind-the-scenes features to Game Informer, which will hopefully prevent the spam attacks that have been plaguing the site recently.

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  • [Update]: A Note On The Community Blog Spam

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    [Update]: We have a bit of good news for all of our community bloggers: we have implemented a new tool for our staff and mods that will make dealing with spam a lot easier. More

    We have a bit of good news for all of our community bloggers: we have implemented a new tool for our staff and mods that will make dealing with spam a lot easier.

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  • Horror Movie Lessons: Vol. II

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    In the first volume of Horror Movie Lessons, we learned a variety of life-saving tips, such as avoiding shady reality television show offers, not believing anything the Grand Inquisitor tells you, and that double-crossing Rutger Hauer is never a good idea. This time around we bring you 15 more invaluable lessons culled from the crappiest finest horror movies Netflix Instant View has to offer. More

    The second volume of Horror Movie Lessons brings you more invaluable tips that could someday save your life.

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  • Pro Keys Has Made Me A Rock Band 3 Convert

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    I'm one of the few editors at GI who doesn't play a lot of music games. Despite having some experience playing the guitar in real life, I have never been enthralled by the Guitar Hero/Rock Band franchises, and when I do play them, my skill level usually peaks somewhere between medium and hard difficulty levels. Despite all of the innovations that have been made in music games over the years, I've never felt motivated to jump on the bandwagon - until I tried out the Pro Keys in Rock Band 3. More

    Despite all of the innovations that have been made in music games over the years, I've never felt motivated to jump on the bandwagon - until I tried out the Pro Keys in Rock Band 3.

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  • Horror Movie Lessons: Vol. I

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    In addition to playing a lot of video games, I also enjoy watching a bad horror movie from time to time. Thanks to Netflix's Watch Instantly feature, horror movie fans have no shortage of crappy films to test their patience. A lot of them end up being Troma-quality trash that insult the viewer with their laughable production values, but every now and then I come across a movie that's entertaining enough to watch to the end credits. Not only do they offer a fair amount of entertainment, but they supply important lessons for surviving perilous situations.

    Want to live to a ripe old age? Read on for some invaluable tips that could one day save you from certain doom. Want to avoid spoilers for a handful of B-movies instead? Then you should probably stop reading now. More

    Want to live to a ripe old age? Read on for some invaluable tips that could one day save you from certain doom. Want to avoid spoilers for a handful of B-movies instead? Then you should probably stop reading now.  

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  • Red Dead First Impressions: Not What I Expected

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    Like most of the editors here at GI, I have been looking forward to playing Red Dead Redemption for a long, long time. An open world spaghetti western from the developers of GTA is just too tantalizing to miss. I couldn’t wait to shoot people off the tops of buildings, tie damsels to train tracks, and horse-jack any frontier chump that happened to trot down the wrong dusty path.

    If you haven’t played Red Dead yet, let me be clear: This game is awesome. It has all the depth I was hoping for, and I’ll be playing it nonstop for the foreseeable future. What I wasn’t expecting however, was what that gameplay would entail. More

    Like most of the editors here at GI, I have been looking forward to playing Red Dead Redemption for a long, long time. An open world spaghetti western from the developers of GTA is just too tantalizing to miss. I couldn’t wait to shoot people off the tops of buildings, tie damsels to train tracks, and horse-jack any frontier chump that happened to trot down the wrong dusty path.

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  • Thoughts on Bad Company 2’s Multiplayer: Part 1

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    I wrote a blog post last month about how much I was enjoying the BC2 demo. Now that the game is out and I’ve gotten a chance to play some of the full-fledged multiplayer, I thought it would be fun to do a follow up and post some more detailed impressions on the cool things BC2 does. More

    I wrote a blog post last month about how much I was enjoying the BC2 demo. Now that the game is out and I’ve gotten a chance to play some of the full-fledged multiplayer, I thought it would be fun to do a follow up and post some more detailed impressions on the cool things BC2 does.

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  • Sarcasm 101

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    Sarcasm is a double-edged sword: On one hand, the subtler you are in delivering sarcasm, the funnier it gets. On the other hand, the subtler the joke is, the more likely someone is to miss the sarcasm entirely and think you’re being serious…which actually makes it even funnier. So maybe sarcasm isn’t so much a double-edged sword as it is really, really funny.

    In issue 203's Timeline section in Connect, Andrew Reiner and Joe Juba made a joke about the upcoming remake of 1981’s Clash of the Titans. In our Timeline, the diabolical duo proclaimed that the movie – and pretty much the entirety of Greek mythology – is a rip-off of Sony’s God of War. More

    We published a sarcastic joke in last month's issue. Some readers didn't get it, but responded anyway.

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  • BC2 Demo Is Stupidly Fun

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    I’ve been playing the 360 multiplayer demo of Bad Company 2 the past couple nights, and for me it falls into the category of being stupidly fun. Not stupid in a simpleminded way (strategy plays more of a role in BC2 than most FPSes I’ve played) but rather so fun that my enjoyment of it just plain stupid – how else can I explain spending countless hours on a one level, one mode demo, when I have so many other amazing games to play? More

    I’ve been playing the 360 multiplayer demo of Bad Company 2 the past couple nights, and for me it falls into the category of being stupidly fun. Not stupid in a simpleminded way (strategy plays more of a role in BC2 than most FPSes I’ve played) but rather so fun that my enjoyment of it just plain stupid – how else can I explain spending countless hours on a one level, one mode demo, when I have so many other amazing games to play?

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  • That’s Not Right #1: Auto Cover

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    As I posted a couple of days ago, I have a lot of games on my plate right now. Make no mistake, all of them are in my lineup because they’re fun – I’m past the point in my life of playing games I don’t enjoy just because someone else says I should be playing them (the exception is when I’m ordered to by my boss, but at least I’m getting paid for that).

    But even the best games can have annoying elements, things we forgive because the experience as a whole more than makes up for it. What’s harder to forgive is when those same elements keep showing up again and again in future sequels and copycat franchises. Some elements even become cemented into the genre. Like auto cover. More

    Even the best games can have annoying elements, things we forgive because the experience as a whole more than makes up for it. What’s harder to forgive is when those same elements keep showing up again and again in future sequels and copycat franchises. Some elements even become cemented into the genre. Like auto cover.

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