29May 2012

First Trials Evolution update will reset multiplayer leaderboards

Won't hit single player leaderboards, multiplayer rank

The first Trials Evolution patch hits Xbox Live 10am GMT tomorrow, rolling up a range of issues including score recording bugs, problems with the track editor and Skill Game loopholes. In a controversial twist, Redlynx also plans to reset the multiplayer leaderboards to expunge corrupt data. No, our precious numbers!

Single player leaderboards, custom track leaderboards and multiplayer ranks will not be affected, thankfully. "The reset was deemed necessary by Microsoft and us, due to the large amount of corrupt data that entered the Leaderboard due to server overload and stress at launch, as well as some issues that have persisted until this update" the developer notes on its board. "We've worked hard to identify these issues and address them.

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"Because this Multiplayer Leaderboard Reset will take place after the Title Update, we advise you not to play multiplayer matches for at least four to six hours after you receive the Update, in order to avoid having your data purged by the reset or accidentally matching up with a non-updated player.

"We apologize for the Multiplayer Leaderboard reset. However, this step was deemed necessary to ensure the best multiplayer experience for all players, and we feel fair and valid Multiplayer Leaderboards are an integral part of the overall Trials experience."

Here's the full list of fixes. They've done Skyrim in this game, you know.

- Multiplayer Leaderboard writing issues - addressed a number of situations where proper scores were not being recorded to MP Leaderboards or rank was being reset

- Multiplayer Stability issues - addressed a number of issues, including viewing Gamer Cards, Party play functionality, response time of multiplayer matchmaking, and situations where the game would occasionally lock or hang during multiplayer

- General Stability - we have addressed some issues affecting general stability and random lockups. If you find new issues related to this, please report them to this thread

- Editor issues - a number of issues in the editor were addressed, including enforcing a 22 checkpoint limit and some issues around the event trigger system

- Scoring issues - a rare issue where track times were calculated incorrectly at the finish line has been addressed

- Track Central - a number of issues were addressed, including track sorting issues, lockups when viewing Player-Created Track Leaderboards, and searching tracks by the "Ninja" difficulty tag

Skill Games - adjustments have been made to Icarus Factor, Exploding Man, Out of Gas, and Balls of Steel skill games to eliminate scoring loopholes

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