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Movers & Shakers

  1. What to Expect When You're Expecting Image
    • Rating: PG-13
    • Metascore: 42
      Metascore based on 28 Critics
    • Rating: PG-13
    • Metascore: 41
    • Rating: PG-13
    • Metascore: 55
    • Rating: R
    • Metascore: 61
    • Rating: R
    • Metascore: 55
    • Rating: PG
    • Metascore: 73
    • Rating: R
    • Metascore: 44
    • Rating: PG-13
    • Metascore: 51
    • Rating: PG-13
    • Metascore: 39
  1. Sorcery Image
    • Platform: X360
    • Metascore: 75
    • Platform: X360
    • Metascore: 61
    • Platform: PS3
    • Metascore: 87
    • Platform: X360
    • Metascore: 53
    • Platform: X360
    • Metascore: 40
    • Platform: X360
    • Metascore: 76
    • Platform: X360
    • Metascore: 82
    • Platform: PS3
    • Metascore: 77
    • Platform: PC
    • Metascore: 69
  1. Mrs. Eastwood & Company: Season 1 Image
    • Network: E!
    • Metascore: 43
      Metascore based on 5 Critics
    • Network: HBO
    • Metascore: 81
    • Network: BBC-1
    • Metascore: 91
    • Network: Syfy
    • Metascore: 59
    • Network: AMC
    • Metascore: 68
  1. A  Joyful Noise Image
    • Artist: Kimbra
    • Metascore: 76

The People's Score

Diablo III according to Citan
User Score 6
MAJ on 2012-05-22 Ok, now that I could finally play a few dozen hours, it's time to write a real review. :) Please keep in mind that I played the 5 classes, although none of them is lvl60, so this is a work-in-progress. Still I have a nice idea of the game now. For those who dont like big text, here's the thing to remember: DIABLO 3 IS FAR FROM EXCEPTIONAL, AND SUFFER SERIOUS SHORTCOMINGS, STILL IT'S A FUN GAME ESPECIALLY WITH FRIENDS. + each class has its own role and a few skills/equipment that make them distinctive. + aesthetics of the game. + works on any decent computer. + not just plain mouse-click bashing. + new skills system avoids losing hundred hours building a new character to test new strategy, allows to adapt skills depending on the team (and not the contrary). - the "hundreds skills per classe" is crap: at least half of them is useless. - permanent internet connection is still the WORST **** DRM EVER! Especially with Blizzard being so stupid: not anticipating Day one, updating servers on Sunday afternoon -I mean, Sunday freaking AFTERNOON!!! - several ergonomy flaws. - loot system broken by design, blatantly oriented to make people trade items at auction house. - difficulty curve stupidly steep. You go straight from utterly boring, 0-danger monster massacre to hard survival where you don't even count your lives anymore (much more interesting though, the "normal difficulty" should have been dropped). OTHER COMMENTS Apart from connection problem, the two major flaw I see are: 1) artificial variety of skills: In spite of so many skills on paper, only a handful will be actually useful. And, unless you play solo on higher difficulties (with monsters having immunities/special powers), you'll never have to change your set skill to win your game. In fact, you're encouraged to play like this, since you accumulate a hidden bonus of magic find which resets when you change active skills. Duh. 2) loot system purposely broken to make you use Auction House: normal objects only sell a few golds (whatever their quality), magic items not much better, you rarely get an item for your class, stash is insanely expensive and limited. And still, monsters drop stuff by the hundreds, making you lose so much time checking items to pick up the good ones. 3) crafting system useless: the odds of making good items are not much better than your chances to find ones, you have no control whatsoever on generated magic properties, the number of times you can craft is limited, the investment in money is HUGE. Good idea, bad implementation. FIRST FEEDBACK This is sad. I'd like to write a detailed review on this game, and give it a note that would reflect the actual fun potential. Unfortunately, I cannot bypass this outstanding behaviour from Blizzard. They are a VERY BIG editor, so it's not a money problem. They published several massively online multiplayer games already (Diablo 2, WoW, Starcraft 2), so it's not an experience problem. They made people play beta for many months, and made an extensive stress-test one month before actual planned release date; so it's not a preparation problem. BLIZZARD JUST PLAINLY DECIDED TO THROW AWAY USABILITY TO SAVE A FEW DOLLARS. So, here are dozen thousand people that pre-ordered or bought on day 0, for a hefty amount of dollars, and they can't even play. And, obviously, general user licence prevent them from having a legal cause for bringing Blizzard into court. I think I've found the problem here. Blizzard doesn't give a **** about his community/fans/users/clients. Only possible retaliation then is: DON'T BUY THIS GAME (yet)!!! ... SERIOUSLY. Read More »
144 users found this review helpful.
Average User Score for this Game: 4.1

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