Fable Heroes review
Offers glimpses of Four Swords’ elastic sense of comradeship, but lacks longterm value.
Offers glimpses of Four Swords’ elastic sense of comradeship, but lacks longterm value.
Uncharted's lead designer leaving after eight years to take up teaching position at the University Of Southern California.
2Lead designer Ted Timmins on how Lionhead's XBLA brawler was born.
1Another Ludum Dare means another intricate puzzle box from Jonathan Whiting.
1Satoru Iwata pledges that belated digital push will result in "expanded business suitable for the long term".
2The most rewarding and investible Musou game to date.
2The popular PC strategy series is less complex but no less satisfying on its iOS debut.
Vostok Games confirms GSC Game World closed in December, and announces free-to-play MMOFPS Survarium.
Beatshapers blends pinball and puzzle games to underwhelming effect.
We look back at the Fighting Fantasy game jam's Gadget Show finale with Ian Livingstone, Steve Jackson and the event's organisers.
Creative director Cory Davis on designing genuine moral ambiguity in Yager's Dubai-set shooter.
Crytek's iOS debut is sweet, but also boring - a product of the market, rather than imagination.
The most cheerfully destructive sandbox since Just Cause 2.
1An uncompromising indie game that offers a brave take on survival horror.
Renaud Bédard admits he wants to work with a team after five years as the lone coder on Phil Fish's XBLA hit.
2Uppercut’s iOS debut is colourful, noisy, and cleverly streamlined.
Iwata unveils "pick-up-and-play" side-scroller, due in Europe this August.
4Unique business model will reward good behaviour: "How do you value people's contributions to a community?"
Amanita Design's Machinarium follow-up is a breath of fresh air, despite the stinginess of its feedback.
2The actor, writer, producer and voice of Solid Snake finds the link between Okami and Grand Theft Auto III.
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