Chrissy Carini (research student)
Year : 2004
Research was carried out with twenty-seven games players, using a number of techniques, most notably a variant of Repertory Grid. This was academic research, but intended to be useful in the development of existing and new genres of game. Considering the future application of such techniques, perhaps outside academia, their cost-benefit will be important. The authors report both on what they discovered about the two games studied, and also on the strengths and weaknesses of the techniques employed.
Location : Proceedings of Conference HCI 2004, Leeds, September 6-10, 2004. Published as People and Computers XVIII: Design for Life by Springer, London. ISBN 978-1-85233-900-5 (Print) 978-1-84628-062-7 (Online). DOI: 10.1007/1-84628-062-18. 117-132.
RAE Nominated : No