HCI and Design
Much of the Centre’s work lies at the intersection of two contrasting disciplines – creative art, design and composition on the one hand, and human computer interaction on the other. Together these embrace arts and science approaches to research and making.
The issues arising from this conjunction – which is sometimes a conflict – are addressed in our research and in taught courses, particularly the MA Design for Interactive Media, and in various papers by staff.
- Screen Space: Depiction and the Space of Interactive Media
- Intuitive Interaction and Expressive Cinematography in Video Games
- Constructing a Player-Centred Definition of Fun for Video Games Design
- Smell Me: Engaging with an Interactive Olfactory Game
- Playing at HCI
- Two Cultures: Introducing Usability into a “Creative” Design Programme
- Inciting Curiosity: Design students and HCI
- It’s Art, but is it HCI? – Testing the Boundaries
- The Amateur Creator
- Naturalistic Inquiry as (Meta-)Audience Feedback
- A Qualitative Analysis of Composers at Work
- Media Space: an analysis of spatial practices in planar pictorial media
- Performance without Performer
- Educating the Multimedia Designer
- The Design of Virtual Environments
- Authoring and Design for the World Wide Web
- VRML: A Designer’s View
- The Interactive Word
- The Vertex Project: Exploring the Creative Use of Shared 3D Virtual Worlds in the Primary (K-12) Classroom
- The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom
- The Fathom Project: Making 3D virtual worlds in the primary (K-12) classroom
- Walking with Avatars: Children making and populating 3D virtual worlds through
- Walking with Avatars: The Vertex Project: Children creating and populating 3D virtual worlds
- The Vertex Project: Children creating and populating 3D virtual worlds
- Vocal Telekinesis: Physical Control of Inanimate Objects with Minimal Paralinguistic Voice Input