Laurent Cozic, Prof Huw Jones
Year : 2004
The cinema director controls the narrative and mood of a film by creative use of the camera and editing of the film. In 3D video games with action controlled by the player, the pseudo-camera is usually less creatively controlled and has less effect on the player’s appreciation of and engagement with the game. This paper discusses methods of controlling games by easy and intuitive interfaces and use of an automated virtual camera to increase the appeal of games for users.
Location : Proceedings of the 22nd Conference of UK chapter of the Eurographics Society: Theory and Practice of Computer Graphics 2004 University of Bournemouth, 8-10 June 2004. IEEE Computer Society Press. 135-142.
RAE Nominated : No