The creator of Karateka, Prince of Persia, and Last Express explains how he might have been a Disney animator in another life, and discusses what he remembers about the launch of the Last Express. And no, it's not the middling sales or the tremendous reviews. Read More
Kyle Pulver is a veteran of game jams, and the skills he learned while putting games together quickly led to the delightful and clever game Offspring Fling. The DRM-free puzzler is available now for the PC and Mac platforms for $7.99, and this is the story of how the game was created. Read More
The Penny Arcade Report goes to Iceland to play and talk about CCP's upcoming free-to-play first-person shooter, Dust 514. The game will link to EVE Online in unique ways, and we're already seeing players accepting bribes to change the outcome of battles. This is a brave new world for online gaming. Read More
Pinball draws a small but passionate group of fans to a series of tournaments every year, and the Professional and Amateur Pinball Association has spent years perfecting a camera rig that allows pinball matches to be shown and recorded to even large groups of enthusiasts. This is the story of how pinball became more visible. Read More
We travel to Iceland to walk through the home of EVE Online. Spoilers: the people are intense, the office is obsessed with science fiction, and everyone speaks English. Oh, and there's pinball and role-playing. Come inside and say hello to one of the most hardcore crews in gaming. Read More
It takes years of hard work to become an overnight success, and Zach Gage discusses how to get noticed in the app store, why SpellTower may have been his lost shot in the world of gaming, and how Tetris inspired him to find better ways to interact with touchscreens. Read More
Cliff Bleszinski, the outspoken designer behind the Gears of War series, explains how much of himself has been put in the Gears of War series. The series has a heart that may have gotten lost in the explosions and gunfire, but the sense of loss and hopelessness has a very real source. Read More
Robert Boyd and William Stiernberg discuss how pixel art is much more than just making something look blocky, and offer some insight into the process of making your low-budget game look as good as possible, even with a tight deadline. Read More
Our interview with Double Fine mastermind Tim Schafer comes to a close as he talks about the concepts that might make it into a sequel for Psychonauts, and why the best levels may already exist inside YOUR head. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
Learn MoreAs the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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