Bioware described the new content that will add clarity to the ending of Mass Effect 3 at PAX East, and the team explained why it's important not to make an official comment about the indoctrination theory. The hour-long panel was both friendly and productive, despite the wild stories being shared online. Read More
PAX East was home to some absolutely amazing cosplayers, but a woman who created one of the clockwork characters from the "Girl in the Fireplace" episode of Doctor Who may be the best one of the show. Come inside for pictures and to learn how the costume came together. Read More
The creator of Karateka, Prince of Persia, and Last Express explains how he might have been a Disney animator in another life, and discusses what he remembers about the launch of the Last Express. And no, it's not the middling sales or the tremendous reviews. Read More
Antichamber has won a series of awards and Alexander Bruce has spoken at many important industry events, but none of these opportunities were the result of "luck." Bruce described what it takes to get your game noticed, and why taking advantage of every opportunity isn't just important, but necessary for independent developers. Read More
We travel to Iceland to walk through the home of EVE Online. Spoilers: the people are intense, the office is obsessed with science fiction, and everyone speaks English. Oh, and there's pinball and role-playing. Come inside and say hello to one of the most hardcore crews in gaming. Read More
Chris Melissinos is the curator of the Art of Video Games exhibit that's currently open at the Smithsonian American Art Museum. He took time from his busy schedule to pick some of his favorite images from the exhibit, and explain why each is meaningful. Come inside and enjoy some history! Read More
This video of a laser "singing" the theme from Portal has been making the rounds online, and we caught up the man who made it all happen. It just took six hours, knowledge of machinery, and the ability to tune a laser with an iPad app. Pack it up, we're done here. Read More
It takes years of hard work to become an overnight success, and Zach Gage discusses how to get noticed in the app store, why SpellTower may have been his lost shot in the world of gaming, and how Tetris inspired him to find better ways to interact with touchscreens. Read More
The Witness is a series of puzzles wrapped inside a mystery, and the game shows off Jonathan Blow's impressive design work. The game does wonderful things with framing devices and puzzles, but it's also a huge financial risk: Blow self-funded development with the entirety of the earnings from Braid. This isn't just another game, it's an expensive personal gamble. Read More
Cliff Bleszinski, the outspoken designer behind the Gears of War series, explains how much of himself has been put in the Gears of War series. The series has a heart that may have gotten lost in the explosions and gunfire, but the sense of loss and hopelessness has a very real source. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
Learn MoreAs the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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