Legend of Grimrock brings the sensibilities of classic PC games to modern audiences, and you can make things as easy or as hard as you'd like. The goal is survival, although you might find there is more going on than you first believe... Read More
Super T.I.M.E. Force was one of the best games at PAX East, due to an innovative mechanic that allowed you to fight alongside your own "failed" attempts to beat each stage. A beautiful 16-bit aesthetic and class-based characters round out an amazing package, even this early in development. Read More
Kyle Pulver is a veteran of game jams, and the skills he learned while putting games together quickly led to the delightful and clever game Offspring Fling. The DRM-free puzzler is available now for the PC and Mac platforms for $7.99, and this is the story of how the game was created. Read More
16 developers are bringing over 20 indie games to PAX East, and each will have a premium place on the show's floor thanks to a pooling of assets. Even better? The booth has a name, logo, official branding, and a team working on promotion that will bring more attention to all the games involved. This is the power of working together. Read More
The World of Darkness MMO has flown under the radar for quite some time, but CCP released new information about the game during this year's Fanfest in Iceland. What little we know is enough to get my cold Brujah heart beating very quickly indeed: the original clans will be present, you have the ability to become the Prince of a city, and permadeath is a very real risk. Welcome to the Masquerade. Read More
Antichamber has won a series of awards and Alexander Bruce has spoken at many important industry events, but none of these opportunities were the result of "luck." Bruce described what it takes to get your game noticed, and why taking advantage of every opportunity isn't just important, but necessary for independent developers. Read More
Steam is still the gold standard of digital distribution services and independent game developer Jonathan Blow explains why that's likely to remain true, and how Microsoft needs to evolve to keep up. Read More
It takes years of hard work to become an overnight success, and Zach Gage discusses how to get noticed in the app store, why SpellTower may have been his lost shot in the world of gaming, and how Tetris inspired him to find better ways to interact with touchscreens. Read More
Anna Anthropy created a game about a personal struggle, and in doing so may have helped to spread a message to a much wider audience. Dys4ia is a rare thing: A game that seeks to make the private public, and to share struggles that would otherwise be unrelatable to a wide audience. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
Learn MoreAs the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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